Player Matchup

Ullr
Ullr
Estarossa1999
Ullr
Level 55
God Stats
3W - 1L
1,670 SR
Queue Stats
56W - 66L
1,322 Elo+
Party 2
Kuzenbo
Kuzenbo
Serenoris
Kuzenbo
Level 25
God Stats
3W - 0L
1,710 SR
Queue Stats
34W - 31L
1,322 Elo+
Party 2
Ra
Ra
dario072007
Ra
Level 15
God Stats
3W - 1L
1,566 SR
Queue Stats
16W - 28L
1,232 Elo+
Solo
Team Averages
Level 32
1,649 SR
1,292 Elo+

VS

Team Averages
Level 37
1,291 SR
1,247 Elo+
Merlin
Merlin
Aizenaime
Merlin
Level 62
God Stats
15W - 15L
1,519 SR
Queue Stats
179W - 241L
1,393 Elo+
Party 1
Cupid
Cupid
remieeck
Cupid
Level 28
God Stats
8W - 16L
942 SR
Queue Stats
20W - 39L
1,108 Elo+
Solo
Achilles
Achilles
xJINBEIx
Achilles
Level 20
God Stats
13W - 23L
1,413 SR
Queue Stats
27W - 46L
1,241 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 0 / 2
17,538
702
22,110
13,248
5,548
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kuzenbo
Serenoris
Kuzenbo
17
5 / 2 / 11
16,330
653
19,526
36,043
54,660
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
2 / 12 / 5
14,198
568
17,093
19,850
10,484
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aizenaime
Merlin
17
6 / 6 / 6
15,674
627
32,157
16,533
7,574
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cupid
remieeck
Cupid
14
3 / 9 / 7
14,116
565
11,357
25,400
10,598
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Achilles
xJINBEIx
Achilles
16
5 / 3 / 8
15,679
627
14,426
28,365
35,676
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
35
18
Kills
14
14
Deaths
18
18
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
Aizenaime
Merlin
6
6
6
1.5
W
11
0
2
12
W
Kuzenbo
Serenoris
Kuzenbo
5
2
11
5.25
W
2
12
5
0.38
L
Cupid
remieeck
Cupid
3
9
7
0.72
L
Achilles
xJINBEIx
Achilles
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,729
Damage
57,940
69,141
Taken
70,298
70,692
Mitigated
53,848
22,422
Healing
25,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Aizenaime
Merlin
32,157
1,573
2,846
1,766
16,533
7,574
147
9,116
7,417
98,701
0
W
22,110
12,877
0
3,539
13,248
5,548
2,599
7,001
6,247
0
82,365
W
Kuzenbo
Serenoris
Kuzenbo
19,526
7,360
965
11,408
36,043
54,660
339
15,419
20,624
37,424
0
W
17,093
1,708
3,314
3,196
19,850
10,484
156
9,811
10,039
52,694
0
L
Cupid
remieeck
Cupid
11,357
7,126
2,122
8,860
25,400
10,598
0
13,281
12,119
0
50,405
L
Achilles
xJINBEIx
Achilles
14,426
3,146
1,230
8,919
28,365
35,676
0
14,548
13,817
0
41,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,066
Gold Earned
45,469
224
Minions Killed
277
2
Camps Cleared
7
1,239,719
Distance Traveled
1,161,432
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
15,674
627
152
6
2
393,616
0
W
Ullr
17,538
702
110
4
0
433,386
0
W
Kuzenbo
16,330
653
24
1
0
434,759
0
W
Ra
14,198
568
90
4
2
371,574
1
L
Cupid
14,116
565
81
3
2
336,173
0
L
Achilles
15,679
627
44
2
3
431,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role