Player Matchup

Ne Zha
Ne Zha
HJYJTX
Ne Zha
Level 29
God Stats
9W - 18L
1,485 SR
Queue Stats
36W - 54L
1,452 Elo+
Solo
Chaac
Chaac
Itachi4009
Chaac
Level 127
God Stats
2W - 1L
1,732 SR
Queue Stats
61W - 62L
1,595 Elo+
Party 2
Hera
Hera
Sasuke4305
Hera
Level 15
God Stats
4W - 0L
1,877 SR
Queue Stats
13W - 18L
1,482 Elo+
Party 2
Team Averages
Level 57
1,698 SR
1,510 Elo+

VS

Team Averages
Level 26
1,344 SR
1,671 Elo+
Hera
Hera
FaroTheBoZo
Hera
Level 16
God Stats
0W - 3L
1,177 SR
Queue Stats
38W - 18L
1,598 Elo+
Party 1
Skadi
Skadi
Scremzy jr
Skadi
Level 42
God Stats
7W - 6L
1,500 SR
Queue Stats
10W - 7L
1,826 Elo+
Party 1
Kali
Kali
oXemp
Kali
Level 19
God Stats
1W - 4L
1,354 SR
Queue Stats
81W - 53L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
HJYJTX
Ne Zha
16
10 / 5 / 12
16,794
800
17,856
16,911
4,314
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chaac
18
17 / 2 / 10
18,227
868
25,631
29,263
28,983
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 8 / 11
13,885
661
9,866
12,664
3,170
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 9 / 3
15,878
756
24,778
17,690
5,154
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
14
1 / 14 / 4
12,072
575
8,127
22,798
6,155
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
oXemp
Kali
14
5 / 8 / 7
14,995
714
12,372
22,827
9,290
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
31
Kills
15
15
Deaths
31
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
9
9
3
1.17
W
Ne Zha
HJYJTX
Ne Zha
10
5
12
3.2
W
Chaac
17
2
10
11
W
4
8
11
1.19
L
Skadi
1
14
4
0.21
L
Kali
oXemp
Kali
5
8
7
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,353
Damage
45,277
58,838
Taken
63,315
36,467
Mitigated
20,599
23,957
Healing
10,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,778
5,196
561
3,840
17,690
5,154
504
3,163
14,527
63,352
0
W
Ne Zha
HJYJTX
Ne Zha
17,856
1,992
0
5,608
16,911
4,314
1,584
7,965
8,946
0
55,112
W
Chaac
25,631
5,802
0
18,086
29,263
28,983
668
11,401
17,862
0
61,521
W
9,866
3,187
0
263
12,664
3,170
929
6,402
6,262
46,530
0
L
Skadi
8,127
4,271
111
807
22,798
6,155
703
3,755
19,043
0
40,246
L
Kali
oXemp
Kali
12,372
5,690
0
5,013
22,827
9,290
0
3,840
18,987
0
30,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,906
Gold Earned
42,945
216
Minions Killed
173
8
Camps Cleared
7
1,002,814
Distance Traveled
931,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
15,878
756
79
4
4
334,345
0
W
Ne Zha
16,794
800
63
3
2
317,974
0
W
Chaac
18,227
868
69
3
6
360,727
0
W
Hera
13,885
661
84
4
0
324,113
0
L
Skadi
12,072
575
56
3
1
304,407
0
L
Kali
14,995
714
38
2
2
293,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role