Player Matchup
Team Averages
Silver IV
Average Tier
Level 67
1,500 SR
1,372
MMR
VS
Team Averages
Silver I
Average Tier
Level 146
1,500 SR
1,500
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Emerald_zV
Bacchus
7
0 / 1 / 0
4,450
890
1,892
4,366
1,819
Shoes of the Magi
+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed
Y10 Talon Trinket
+55
Magical Power
+100
Mana
+5%
Magical Lifesteal
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,607
1,121
2,408
4,795
2,400
Hunter's Blessing
+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.
Void Doumaru
+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction
AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.
Relic Dagger
+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed
PASSIVE - Your relics receive 50s Cooldown Reduction
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
5,607
1,121
52
10
4
103,828
0
L
4,450
890
25
5
0
111,833
1