Player Matchup

Fenrir
Fenrir
EATM3WH1L31MH0T
Fenrir
Level 84
God Stats
2W - 0L
1,742 SR
Queue Stats
73W - 72L
1,481 Elo+
Party 1
Merlin
Merlin
Mr Moldybutt
Merlin
Level 108
God Stats
1W - 1L
1,305 SR
Queue Stats
32W - 41L
1,474 Elo+
Party 1
Xing Tian
Xing Tian
Murrycooper
Xing Tian
Level 68
God Stats
8W - 4L
1,502 SR
Queue Stats
31W - 37L
1,395 Elo+
Party 1
Team Averages
Level 87
1,516 SR
1,450 Elo+

VS

Team Averages
Level 95
1,495 SR
1,460 Elo+
Chang'e
Chang'e
 
Chang'e
Level 94
God Stats
17W - 19L
1,483 SR
Queue Stats
82W - 95L
1,459 Elo+
Solo
Ymir
Ymir
John Breakfast
Ymir
Level 101
God Stats
4W - 6L
1,430 SR
Queue Stats
35W - 32L
1,506 Elo+
Party 2
Ne Zha
Ne Zha
M3GAS
Ne Zha
Level 89
God Stats
15W - 10L
1,573 SR
Queue Stats
219W - 234L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 6 / 11
16,782
799
22,287
23,875
14,196
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
17
7 / 6 / 10
14,792
704
22,297
14,338
5,667
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Murrycooper
Xing Tian
16
6 / 0 / 17
16,280
775
18,446
18,547
21,190
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
8 / 9 / 3
15,338
730
20,159
24,930
9,841
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 8 / 6
12,731
606
12,123
23,639
22,861
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
M3GAS
Ne Zha
15
3 / 8 / 4
13,131
625
14,814
25,626
13,805
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
25
25
Kills
12
12
Deaths
25
38
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
8
9
3
1.06
W
12
6
11
2.92
L
1
8
6
0.5
L
Ne Zha
M3GAS
Ne Zha
3
8
4
0.63
W
Merlin
7
6
10
2
W
Xing Tian
Murrycooper
Xing Tian
6
0
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,030
Damage
47,096
56,760
Taken
74,195
41,053
Mitigated
46,507
13,749
Healing
20,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
20,159
1,127
3,809
9,684
24,930
9,841
82
13,443
11,487
57,644
0
W
22,287
6,068
0
5,622
23,875
14,196
987
13,491
10,384
0
54,616
L
12,123
1,507
0
0
23,639
22,861
0
15,909
7,730
38,516
816
L
Ne Zha
M3GAS
Ne Zha
14,814
6,253
0
7,231
25,626
13,805
0
12,409
13,217
0
42,892
W
Merlin
22,297
1,608
732
4,880
14,338
5,667
507
9,200
5,138
75,953
0
W
Xing Tian
Murrycooper
Xing Tian
18,446
1,226
0
2,515
18,547
21,190
295
9,753
8,794
30,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,854
Gold Earned
41,200
197
Minions Killed
190
8
Camps Cleared
10
1,043,622
Distance Traveled
1,019,510
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
15,338
730
72
3
5
334,896
0
W
Fenrir
16,782
799
42
2
1
347,606
3
L
Ymir
12,731
606
59
3
3
344,910
0
L
Ne Zha
13,131
625
59
3
2
339,704
0
W
Merlin
14,792
704
127
6
6
321,776
2
W
Xing Tian
16,280
775
28
1
1
374,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role