Player Matchup

Chaac
Chaac
Diamond V
OG TrumpGank
Chaac
Diamond V
Level 153
God Stats
151W - 94L
1,703 SR
Queue Stats
1,105W - 1,079L
1,871 MMR
Party 1
Ganesha
Ganesha
Diamond II
Omega Red6235
Ganesha
Diamond II
Level 156
God Stats
23W - 26L
1,589 SR
Queue Stats
181W - 157L
2,103 MMR
Party 1
Ah Puch
Ah Puch
Platinum I
l Imperius l
Ah Puch
Platinum I
Level 146
God Stats
35W - 23L
1,680 SR
Queue Stats
672W - 579L
1,847 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,657 SR
1,940 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,587 SR
1,870 MMR
Chang'e
Chang'e
Platinum II
Argut90
Chang'e
Platinum II
Level 122
God Stats
5W - 4L
1,651 SR
Queue Stats
345W - 343L
1,794 MMR
Solo
Hercules
Hercules
Diamond V
Samtheham22
Hercules
Diamond V
Level 157
God Stats
5W - 4L
1,573 SR
Queue Stats
124W - 75L
2,075 MMR
Party 2
Nox
Nox
Platinum IV
TinyPandaX
Nox
Platinum IV
Level 148
God Stats
13W - 10L
1,538 SR
Queue Stats
142W - 98L
1,740 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 6 / 5
19,046
614
21,373
29,075
32,035
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ganesha
19
0 / 6 / 15
18,666
602
19,996
34,200
47,493
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
l Imperius l
Ah Puch
19
7 / 6 / 6
19,109
616
30,154
19,295
6,086
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
AchillesBacchusEsetKumbhakarnaYemoja

VS

Bans
KukulkanMedusaCabrakanXing TianCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Argut90
Chang'e
19
4 / 7 / 11
19,172
618
19,790
26,542
28,356
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
Samtheham22
Hercules
20
13 / 3 / 4
21,857
705
28,992
43,858
48,945
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
1 / 5 / 12
18,380
593
15,180
17,209
4,272
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
45
15
Kills
18
18
Deaths
15
26
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Argut90
Chang'e
4
7
11
1.36
L
8
6
5
1.75
L
Ganesha
0
6
15
1.25
W
Hercules
Samtheham22
Hercules
13
3
4
5
W
1
5
12
1.4
L
Ah Puch
l Imperius l
Ah Puch
7
6
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,523
Damage
63,962
82,570
Taken
87,609
85,614
Mitigated
81,573
14,954
Healing
38,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Argut90
Chang'e
19,790
1,376
8,392
12,363
26,542
28,356
732
16,417
10,125
93,467
0
L
21,373
3,059
0
8,489
29,075
32,035
269
11,770
17,305
0
64,204
L
Ganesha
19,996
1,104
0
1,624
34,200
47,493
477
15,576
18,624
57,592
0
W
Hercules
Samtheham22
Hercules
28,992
13,654
0
14,419
43,858
48,945
1,888
25,817
18,041
1,342
75,842
W
15,180
1,620
0
3,170
17,209
4,272
858
9,846
7,363
72,492
0
L
Ah Puch
l Imperius l
Ah Puch
30,154
717
343
4,498
19,295
6,086
962
8,518
10,777
102,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,821
Gold Earned
59,409
303
Minions Killed
340
10
Camps Cleared
14
1,657,730
Distance Traveled
1,638,058
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
19,172
618
134
4
4
511,854
0
L
Chaac
19,046
614
120
4
3
523,557
2
L
Ganesha
18,666
602
11
0
0
579,482
1
W
Hercules
21,857
705
71
2
8
588,318
2
W
Nox
18,380
593
135
4
2
537,886
3
L
Ah Puch
19,109
616
172
6
7
554,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role