Player Matchup

Arachne
Arachne
Cleebenoit
Arachne
Level 49
God Stats
40W - 27L
1,517 SR
Queue Stats
245W - 256L
1,436 Elo+
Party 2
Zeus
Zeus
Sir_Wiggle_Sauce
Zeus
Level 60
God Stats
51W - 54L
1,494 SR
Queue Stats
281W - 276L
1,496 Elo+
Party 2
Sun Wukong
Sun Wukong
ViVificatern
Sun Wukong
Level 65
God Stats
41W - 28L
1,609 SR
Queue Stats
267W - 269L
1,489 Elo+
Party 2
Team Averages
Level 58
1,540 SR
1,474 Elo+

VS

Team Averages
Level 63
1,471 SR
1,493 Elo+
Anubis
Anubis
Forgedfromdepths
Anubis
Level 89
God Stats
1W - 1L
1,235 SR
Queue Stats
37W - 40L
1,450 Elo+
Party 1
Heimdallr
Heimdallr
Itz Darg0n
Heimdallr
Level 38
God Stats
2W - 5L
1,556 SR
Queue Stats
30W - 22L
1,614 Elo+
Solo
Sun Wukong
Sun Wukong
MoveOnEm
Sun Wukong
Level 61
God Stats
7W - 4L
1,622 SR
Queue Stats
203W - 208L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cleebenoit
Arachne
16
8 / 15 / 8
19,034
761
16,451
26,022
6,155
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

19
11 / 11 / 9
19,655
786
28,638
18,137
4,892
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
ViVificatern
Sun Wukong
17
9 / 6 / 10
17,993
720
23,912
25,887
25,099
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 13 / 11
18,276
731
18,687
25,706
10,028
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Heimdallr
Itz Darg0n
Heimdallr
18
9 / 11 / 11
18,720
749
22,537
27,172
14,051
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
MoveOnEm
Sun Wukong
19
15 / 5 / 11
21,095
844
20,377
28,854
40,523
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
65
28
Kills
32
32
Deaths
29
27
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Arachne
Cleebenoit
Arachne
8
15
8
0.8
W
8
13
11
1.04
W
Heimdallr
Itz Darg0n
Heimdallr
9
11
11
1.32
W
Sun Wukong
MoveOnEm
Sun Wukong
15
5
11
4.1
L
11
11
9
1.41
L
Sun Wukong
ViVificatern
Sun Wukong
9
6
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,001
Damage
61,601
70,046
Taken
81,732
36,146
Mitigated
64,602
14,908
Healing
23,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Cleebenoit
Arachne
16,451
9,640
0
4,698
26,022
6,155
0
8,752
17,267
0
36,843
W
18,687
571
330
8,081
25,706
10,028
918
7,816
17,890
84,158
0
W
Heimdallr
Itz Darg0n
Heimdallr
22,537
7,902
0
4,449
27,172
14,051
701
10,044
17,128
0
66,367
W
Sun Wukong
MoveOnEm
Sun Wukong
20,377
4,166
767
9,734
28,854
40,523
501
11,774
17,080
0
43,396
L
28,638
2,149
0
0
18,137
4,892
2,069
4,209
13,928
70,472
0
L
Sun Wukong
ViVificatern
Sun Wukong
23,912
5,589
0
10,210
25,887
25,099
0
6,633
19,254
110
62,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,682
Gold Earned
58,091
201
Minions Killed
231
10
Camps Cleared
8
1,265,493
Distance Traveled
1,257,134
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
19,034
761
35
1
6
403,753
0
W
Anubis
18,276
731
88
4
5
363,365
4
W
Heimdallr
18,720
749
85
3
3
410,012
0
W
Sun Wukong
21,095
844
58
2
0
483,757
0
L
Zeus
19,655
786
81
3
3
342,735
0
L
Sun Wukong
17,993
720
85
3
1
519,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role