Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 25
God Stats
4W - 8L
1,260 SR
Queue Stats
27W - 55L
1,202 Elo+
Party 1
Hun Batz
Hun Batz
BinHead4
Hun Batz
Level 48
God Stats
2W - 5L
1,475 SR
Queue Stats
35W - 64L
1,310 Elo+
Party 1
Scylla
Scylla
DrunkSquid
Scylla
Level 78
God Stats
0W - 1L
1,551 SR
Queue Stats
54W - 69L
1,371 Elo+
Party 1
Bellona
Bellona
Tiorium
Bellona
Level 28
God Stats
1W - 1L
1,178 SR
Queue Stats
37W - 47L
1,366 Elo+
Party 1
Hercules
Hercules
WasEz
Hercules
Level 123
God Stats
15W - 13L
1,553 SR
Queue Stats
213W - 224L
1,444 Elo+
Solo
Team Averages
Level 60
1,403 SR
1,338 Elo+

VS

Team Averages
Level 74
1,510 SR
1,415 Elo+
Thanatos
Thanatos
 
Thanatos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
JuizeWrld
Neith
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
62W - 58L
1,479 Elo+
Party 2
Ullr
Ullr
Scalletta
Ullr
Level 85
God Stats
61W - 48L
1,534 SR
Queue Stats
130W - 148L
1,376 Elo+
Solo
Kukulkan
Kukulkan
Sentralen
Kukulkan
Level 87
God Stats
7W - 5L
1,516 SR
Queue Stats
38W - 42L
1,392 Elo+
Party 2
Ymir
Ymir
dawidscierski41
Ymir
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
3
0 / 2 / 0
2,820
564
1,120
1,793
446
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
BinHead4
Hun Batz
1
0 / 0 / 0
2,412
482
0
0
0
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Scylla
DrunkSquid
Scylla
1
0 / 0 / 0
2,412
482
0
0
0
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Tiorium
Bellona
5
0 / 1 / 0
3,299
660
728
2,595
1,951
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
WasEz
Hercules
5
2 / 1 / 1
3,435
687
2,117
4,620
1,588
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
5
1 / 0 / 0
3,518
704
126
2,240
483
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
JuizeWrld
Neith
5
2 / 1 / 0
3,747
749
1,454
1,866
324
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ullr
6
1 / 0 / 0
3,586
717
1,877
1,819
406
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
Sentralen
Kukulkan
5
0 / 2 / 1
3,410
682
2,150
2,168
556
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 1 / 2
3,242
648
633
2,653
806
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
4
4
Deaths
4
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
2
0
0
W
Thanatos
 
Thanatos
1
0
0
1
L
Hun Batz
BinHead4
Hun Batz
0
0
0
0
L
Scylla
DrunkSquid
Scylla
0
0
0
0
W
Neith
JuizeWrld
Neith
2
1
0
2
W
Ullr
1
0
0
1
W
Kukulkan
Sentralen
Kukulkan
0
2
1
0.25
L
Bellona
Tiorium
Bellona
0
1
0
0
L
Hercules
WasEz
Hercules
2
1
1
2.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,965
Damage
6,240
9,008
Taken
10,746
3,985
Mitigated
2,575
2,735
Healing
6,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
1,120
945
0
334
1,793
446
0
428
1,365
0
5,722
W
Thanatos
 
Thanatos
126
23
0
2,862
2,240
483
0
0
2,240
0
11,976
L
Hun Batz
BinHead4
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
L
Scylla
DrunkSquid
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
Neith
JuizeWrld
Neith
1,454
1,176
0
894
1,866
324
440
0
1,866
0
13,769
W
Ullr
1,877
1,038
0
608
1,819
406
0
0
1,819
0
14,892
W
Kukulkan
Sentralen
Kukulkan
2,150
602
0
510
2,168
556
26
0
2,168
11,462
0
L
Bellona
Tiorium
Bellona
728
211
0
936
2,595
1,951
0
0
2,595
0
10,660
L
Hercules
WasEz
Hercules
2,117
1,044
0
1,465
4,620
1,588
0
2,355
2,265
0
5,779
W
633
334
198
948
2,653
806
142
0
2,653
6,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,378
Gold Earned
17,503
40
Minions Killed
118
0
Camps Cleared
0
256,897
Distance Traveled
421,502
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
2,820
564
7
1
0
48,444
0
W
Thanatos
3,518
704
30
6
0
89,493
0
L
Hun Batz
2,412
482
0
0
0
7,098
0
L
Scylla
2,412
482
0
0
0
0
0
W
Neith
3,747
749
38
8
0
82,679
0
W
Ullr
3,586
717
30
6
0
77,888
0
W
Kukulkan
3,410
682
13
3
0
79,764
0
L
Bellona
3,299
660
23
5
0
89,797
0
L
Hercules
3,435
687
10
2
0
111,558
0
W
Ymir
3,242
648
7
1
0
91,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role