Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
CreamyGoodnessV
Guan Yu
Level 128
God Stats
13W - 13L
1,568 SR
Queue Stats
70W - 77L
1,432 Elo+
Solo
Artemis
Artemis
DetectiveKimble1
Artemis
Level 69
God Stats
127W - 117L
1,544 SR
Queue Stats
230W - 225L
1,446 Elo+
Solo
Ra
Ra
ElectricalCord_
Ra
Level 65
God Stats
1W - 4L
1,226 SR
Queue Stats
50W - 61L
1,453 Elo+
Party 2
Poseidon
Poseidon
GiovanneHZ
Poseidon
Level 69
God Stats
47W - 38L
1,484 SR
Queue Stats
91W - 80L
1,410 Elo+
Solo
Team Averages
Level 84
1,464 SR
1,448 Elo+

VS

Team Averages
Level 109
1,540 SR
1,468 Elo+
Nemesis
Nemesis
 
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
DunkyDory
Cupid
Level 88
God Stats
48W - 51L
1,482 SR
Queue Stats
48W - 51L
1,442 Elo+
Party 1
Chang'e
Chang'e
NfGL SAMURAii
Chang'e
Level 100
God Stats
2W - 0L
1,839 SR
Queue Stats
131W - 154L
1,464 Elo+
Solo
Jormungandr
Jormungandr
marihuanlokote
Jormungandr
Level 104
God Stats
14W - 7L
1,470 SR
Queue Stats
200W - 194L
1,447 Elo+
Solo
Sun Wukong
Sun Wukong
tjelli10
Sun Wukong
Level 96
God Stats
14W - 21L
1,410 SR
Queue Stats
408W - 407L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
19
7 / 11 / 9
14,169
506
14,393
25,564
9,805
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
9 / 8 / 10
15,236
544
27,655
32,726
30,158
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
5 / 8 / 5
14,705
525
20,708
25,468
7,651
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
6 / 8 / 11
15,380
549
14,004
23,865
8,957
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Poseidon
GiovanneHZ
Poseidon
19
3 / 5 / 1
13,524
483
10,165
16,184
5,389
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
2 / 7 / 12
14,405
514
13,442
27,674
16,550
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cupid
DunkyDory
Cupid
20
8 / 6 / 12
15,367
549
18,520
20,914
7,820
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
20
10 / 9 / 10
16,067
574
26,479
22,406
7,103
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
marihuanlokote
Jormungandr
20
10 / 5 / 10
16,304
582
25,471
23,809
26,747
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
tjelli10
Sun Wukong
20
9 / 4 / 10
16,496
589
18,754
25,768
23,520
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
93
30
Kills
39
40
Deaths
31
36
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
11
9
1.05
W
Nemesis
 
Nemesis
2
7
12
1.14
L
9
8
10
1.75
L
5
8
5
0.94
W
Cupid
DunkyDory
Cupid
8
6
12
2.33
L
6
8
11
1.44
L
Poseidon
GiovanneHZ
Poseidon
3
5
1
0.7
W
Chang'e
10
9
10
1.67
W
Jormungandr
marihuanlokote
Jormungandr
10
5
10
3
W
Sun Wukong
tjelli10
Sun Wukong
9
4
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,925
Damage
102,666
123,807
Taken
120,571
61,960
Mitigated
81,740
40,187
Healing
44,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
14,393
3,419
0
4,780
25,564
9,805
688
11,667
13,897
0
84,055
W
Nemesis
 
Nemesis
13,442
5,422
0
9,805
27,674
16,550
503
4,942
22,732
156
90,529
L
27,655
5,488
2,394
9,975
32,726
30,158
0
15,868
16,858
1,954
80,106
L
20,708
12,851
1,038
8,461
25,468
7,651
2,432
10,765
14,703
0
87,318
W
Cupid
DunkyDory
Cupid
18,520
11,601
1,169
7,600
20,914
7,820
7,516
3,954
16,960
0
97,426
L
14,004
1,878
2,315
4,682
23,865
8,957
932
12,188
11,677
101,016
0
L
Poseidon
GiovanneHZ
Poseidon
10,165
1,442
0
6,542
16,184
5,389
824
2,194
13,990
82,796
0
W
Chang'e
26,479
2,696
4,945
7,859
22,406
7,103
1,241
7,063
15,343
96,772
0
W
Jormungandr
marihuanlokote
Jormungandr
25,471
6,060
684
4,198
23,809
26,747
1,421
3,492
20,317
98,380
0
W
Sun Wukong
tjelli10
Sun Wukong
18,754
3,871
657
7,623
25,768
23,520
2,089
8,374
17,394
0
106,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,014
Gold Earned
78,639
655
Minions Killed
717
0
Camps Cleared
0
2,219,933
Distance Traveled
2,506,757
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,169
506
112
4
0
455,782
0
W
Nemesis
14,405
514
130
5
0
475,130
6
L
Guan Yu
15,236
544
81
3
0
498,018
0
L
Artemis
14,705
525
142
5
0
435,098
0
W
Cupid
15,367
549
150
5
0
463,744
0
L
Ra
15,380
549
169
6
0
458,041
2
L
Poseidon
13,524
483
151
5
0
372,994
0
W
Chang'e
16,067
574
124
4
0
457,427
4
W
Jormungandr
16,304
582
137
5
0
522,062
0
W
Sun Wukong
16,496
589
176
6
0
588,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role