Player Matchup

Hachiman
Hachiman
Platinum V
FPG Carry
Hachiman
Platinum V
Level 118
God Stats
0W - 1L
1,483 SR
Queue Stats
145W - 133L
1,524 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
FPG Fuzzy
Kuzenbo
Gold III
Level 109
God Stats
0W - 1L
1,414 SR
Queue Stats
147W - 135L
1,415 MMR
Party 1
Ah Puch
Ah Puch
Platinum III
FPG Sinister
Ah Puch
Platinum III
Level 86
God Stats
2W - 1L
1,669 SR
Queue Stats
193W - 167L
1,699 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 104
1,522 SR
1,546 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 103
1,639 SR
1,507 MMR
Ra
Ra
Gold I
ESHOCK Venom
Ra
Gold I
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 98L
1,553 MMR
Party 2
Set
Set
Gold II
RougSaccubus
Set
Gold II
Level 96
God Stats
2W - 2L
1,841 SR
Queue Stats
136W - 132L
1,467 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
ichigoe59
Kumbhakarna
Gold II
Level 89
God Stats
12W - 9L
1,575 SR
Queue Stats
87W - 99L
1,501 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FPG Carry
Hachiman
19
11 / 6 / 5
19,205
768
22,217
20,650
6,247
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
FPG Fuzzy
Kuzenbo
17
2 / 4 / 9
16,754
670
17,196
27,385
43,561
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
FPG Sinister
Ah Puch
17
5 / 11 / 8
17,007
680
27,293
20,479
7,129
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
YemojaAwilixKukulkanXing TianChaac

VS

Bans
BacchusMedusaCabrakanCupidAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 5 / 8
17,484
699
20,115
21,073
7,274
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
12 / 9 / 6
19,709
788
23,860
27,916
23,007
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kumbhakarna
ichigoe59
Kumbhakarna
17
2 / 4 / 15
17,203
688
9,223
33,305
28,630
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
50
18
Kills
21
21
Deaths
18
22
Assists
29
Player
Kills
Deaths
Assists
KDA
W
7
5
8
2.2
L
Hachiman
FPG Carry
Hachiman
11
6
5
2.25
L
Kuzenbo
FPG Fuzzy
Kuzenbo
2
4
9
1.63
L
Ah Puch
FPG Sinister
Ah Puch
5
11
8
0.82
W
12
9
6
1.67
W
Kumbhakarna
ichigoe59
Kumbhakarna
2
4
15
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,706
Damage
53,198
68,514
Taken
82,294
56,937
Mitigated
58,911
10,884
Healing
28,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,115
1,270
9,115
7,915
21,073
7,274
588
11,523
9,550
101,632
0
L
Hachiman
FPG Carry
Hachiman
22,217
13,332
0
4,556
20,650
6,247
2,764
5,907
14,743
0
91,906
L
Kuzenbo
FPG Fuzzy
Kuzenbo
17,196
4,606
0
4,247
27,385
43,561
362
9,892
17,493
49,256
0
L
Ah Puch
FPG Sinister
Ah Puch
27,293
1,492
0
2,081
20,479
7,129
0
12,638
7,841
67,805
0
W
23,860
11,864
954
5,571
27,916
23,007
2,808
13,024
14,892
0
61,442
W
Kumbhakarna
ichigoe59
Kumbhakarna
9,223
799
0
4,635
33,305
28,630
433
20,288
13,017
26,357
2,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,966
Gold Earned
54,396
263
Minions Killed
306
6
Camps Cleared
9
1,264,409
Distance Traveled
1,282,454
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
17,484
699
177
7
3
441,565
0
L
Hachiman
19,205
768
113
5
5
406,477
2
L
Kuzenbo
16,754
670
68
3
0
477,523
4
L
Ah Puch
17,007
680
82
3
1
380,409
0
W
Set
19,709
788
78
3
5
406,081
0
W
Kumbhakarna
17,203
688
51
2
1
434,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role