Player Matchup

Zeus
Zeus
Bronze III
studmonkey24
Zeus
Bronze III
Level 30
God Stats
0W - 1L
1,664 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 30
1,664 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,684 SR
1,436 MMR
He Bo
He Bo
Gold IV
Elarvenzis
He Bo
Gold IV
Level 121
God Stats
21W - 8L
1,684 SR
Queue Stats
48W - 37L
1,436 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
8,875
740
5,242
10,820
3,381
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
LokiBakasuraCu ChulainnKaliThanatos

VS

Bans
AnubisAo KuangFreyaThe MorriganSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
15
4 / 1 / 0
10,805
900
8,707
10,056
3,953
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
4
4
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
4
1
0
4
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,242
Damage
8,707
10,820
Taken
10,056
3,381
Mitigated
3,953
1,591
Healing
4,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
8,707
570
0
4,105
10,056
3,953
1,591
5,763
4,293
60,389
0
L
5,242
1,174
0
1,591
10,820
3,381
0
8,913
1,712
34,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,875
Gold Earned
10,805
67
Minions Killed
115
2
Camps Cleared
6
159,265
Distance Traveled
210,084
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,805
900
115
10
6
210,084
0
L
Zeus
8,875
740
67
6
2
159,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role