Player Matchup

Achilles
Achilles
 
Achilles
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Rzunio
Merlin
Level 107
God Stats
4W - 9L
1,349 SR
Queue Stats
298W - 294L
1,492 Elo+
Party 1
Set
Set
eel600
Set
Level 53
God Stats
2W - 1L
1,822 SR
Queue Stats
7W - 7L
1,561 Elo+
Solo
Team Averages
Level 96
1,557 SR
1,518 Elo+

VS

Team Averages
Level 118
1,557 SR
1,551 Elo+
Fenrir
Fenrir
ColorXpression1
Fenrir
Level 123
God Stats
30W - 39L
1,477 SR
Queue Stats
596W - 657L
1,501 Elo+
Party 2
Chiron
Chiron
MarianIV
Chiron
Level 125
God Stats
59W - 65L
1,511 SR
Queue Stats
386W - 436L
1,508 Elo+
Party 2
Hel
Hel
xilef1202
Hel
Level 105
God Stats
1W - 0L
1,684 SR
Queue Stats
215W - 209L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
1 / 3 / 0
6,219
622
2,772
5,580
2,583
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
Rzunio
Merlin
8
0 / 3 / 0
5,685
569
1,391
5,144
1,300
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Set
eel600
Set
8
1 / 4 / 0
6,157
616
1,715
5,586
2,175
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 6
7,009
701
2,581
7,071
2,425
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
MarianIV
Chiron
11
4 / 1 / 6
8,532
853
5,388
6,257
2,144
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
5 / 0 / 5
8,186
819
4,633
2,924
881
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
10
10
Deaths
2
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
3
0
0.33
W
1
1
6
4
W
Chiron
MarianIV
Chiron
4
1
6
7
L
Merlin
Rzunio
Merlin
0
3
0
0
L
Set
eel600
Set
1
4
0
0.25
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,878
Damage
12,602
16,310
Taken
16,252
6,058
Mitigated
5,450
3,475
Healing
10,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,772
626
0
1,764
5,580
2,583
0
964
4,616
0
10,802
W
2,581
203
0
2,519
7,071
2,425
0
1,232
5,839
0
20,399
W
Chiron
MarianIV
Chiron
5,388
1,924
366
1,907
6,257
2,144
1,606
681
5,576
0
28,982
L
Merlin
Rzunio
Merlin
1,391
62
0
880
5,144
1,300
0
1,823
3,321
17,810
0
L
Set
eel600
Set
1,715
473
0
831
5,586
2,175
0
2,202
3,384
0
6,832
W
4,633
437
4,021
1,976
2,924
881
385
256
2,668
20,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,061
Gold Earned
23,727
65
Minions Killed
126
1
Camps Cleared
9
491,757
Distance Traveled
541,283
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,219
622
17
2
0
143,837
2
W
Fenrir
7,009
701
27
3
5
188,686
0
W
Chiron
8,532
853
62
6
0
160,277
0
L
Merlin
5,685
569
34
3
0
167,793
0
L
Set
6,157
616
14
1
1
180,127
0
W
Hel
8,186
819
37
4
4
192,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role