Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Footern
Skadi
Level 101
God Stats
1W - 1L
1,735 SR
Queue Stats
27W - 19L
1,557 Elo+
Solo
Bacchus
Bacchus
SpokNat
Bacchus
Level 68
God Stats
0W - 2L
1,444 SR
Queue Stats
0W - 3L
1,283 Elo+
Solo
Team Averages
Level 103
1,536 SR
1,468 Elo+

VS

Team Averages
Level 112
1,499 SR
1,466 Elo+
Neith
Neith
 
Neith
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 102
God Stats
1W - 3L
1,477 SR
Queue Stats
58W - 53L
1,511 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
VictorKairo
Cerberus
Level 115
God Stats
7W - 4L
1,527 SR
Queue Stats
55W - 93L
1,333 Elo+
Solo
Thor
Thor
ddylann15
Thor
Level 155
God Stats
5W - 6L
1,491 SR
Queue Stats
125W - 131L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
5
0 / 1 / 1
3,466
693
409
2,396
746
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thoth
 
Thoth
6
1 / 0 / 0
3,435
687
936
1,214
209
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
 
Bellona
6
0 / 0 / 0
3,396
679
2,686
2,972
2,245
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Skadi
Footern
Skadi
1
0 / 0 / 1
2,548
510
50
88
12
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Boots

Boots

+6%
Movement Speed

Bacchus
SpokNat
Bacchus
5
0 / 2 / 1
2,871
574
308
1,910
794
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
1 / 1 / 1
3,647
729
1,589
1,623
485
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
 
Ne Zha
6
0 / 0 / 0
3,074
615
1,575
4,203
1,752
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Ah Muzen Cab
 
Ah Muzen Cab
4
1 / 0 / 1
3,368
674
849
1,286
274
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
VictorKairo
Cerberus
4
0 / 1 / 1
2,961
592
224
1,467
935
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
5
1 / 0 / 0
3,483
697
234
2,120
464
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
1
Kills
3
3
Deaths
2
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
1
1
0.5
L
Thoth
 
Thoth
1
0
0
1
L
Bellona
 
Bellona
0
0
0
0
W
Neith
 
Neith
1
1
1
1.5
W
Ne Zha
 
Ne Zha
0
0
0
0
W
Ah Muzen Cab
 
Ah Muzen Cab
1
0
1
1.5
L
Skadi
Footern
Skadi
0
0
1
0.5
L
Bacchus
SpokNat
Bacchus
0
2
1
0.25
W
Cerberus
VictorKairo
Cerberus
0
1
1
0.5
W
Thor
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,389
Damage
4,471
8,580
Taken
10,699
4,006
Mitigated
3,910
3,836
Healing
6,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
409
108
0
910
2,396
746
0
0
2,396
13,620
0
L
Thoth
 
Thoth
936
139
0
696
1,214
209
0
0
1,214
12,853
0
L
Bellona
 
Bellona
2,686
1,105
0
2,020
2,972
2,245
0
0
2,972
0
12,480
W
Neith
 
Neith
1,589
727
0
617
1,623
485
0
1,173
450
0
15,537
W
Ne Zha
 
Ne Zha
1,575
902
0
3,236
4,203
1,752
0
0
4,203
0
9,922
W
Ah Muzen Cab
 
Ah Muzen Cab
849
275
0
883
1,286
274
561
174
1,112
0
11,208
L
Skadi
Footern
Skadi
50
50
0
0
88
12
0
0
88
0
559
L
Bacchus
SpokNat
Bacchus
308
0
0
210
1,910
794
0
224
1,686
3,535
0
W
Cerberus
VictorKairo
Cerberus
224
0
87
288
1,467
935
364
134
1,333
3,573
0
W
Thor
234
54
0
1,195
2,120
464
0
172
1,948
0
13,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,716
Gold Earned
16,533
82
Minions Killed
106
0
Camps Cleared
0
386,577
Distance Traveled
425,624
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
3,466
693
36
7
0
76,459
0
L
Thoth
3,435
687
24
5
0
81,035
0
L
Bellona
3,396
679
17
3
0
101,412
0
W
Neith
3,647
729
29
6
0
76,231
0
W
Ne Zha
3,074
615
12
2
0
100,198
0
W
Ah Muzen Cab
3,368
674
22
4
0
85,809
0
L
Skadi
2,548
510
0
0
0
27,933
0
L
Bacchus
2,871
574
5
1
0
99,738
0
W
Cerberus
2,961
592
12
2
0
82,371
3
W
Thor
3,483
697
31
6
0
81,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role