Player Matchup

Bacchus
Bacchus
KCchiefer56
Bacchus
Level 43
God Stats
2W - 0L
1,856 SR
Queue Stats
53W - 42L
1,462 Elo+
Party 1
Zeus
Zeus
L8 4 Anl420
Zeus
Level 26
God Stats
21W - 8L
1,511 SR
Queue Stats
37W - 29L
1,468 Elo+
Party 1
Ullr
Ullr
mercdadio
Ullr
Level 59
God Stats
4W - 5L
1,373 SR
Queue Stats
72W - 64L
1,473 Elo+
Party 1
Team Averages
Level 43
1,580 SR
1,468 Elo+

VS

Team Averages
Level 34
1,547 SR
1,396 Elo+
Neith
Neith
 
Neith
Level 25
God Stats
3W - 4L
1,641 SR
Queue Stats
71W - 50L
1,448 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,330 Elo+
Party 2
Jormungandr
Jormungandr
IAmCagle
Jormungandr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 71L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KCchiefer56
Bacchus
14
3 / 2 / 12
15,495
704
9,126
17,753
27,134
Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
0 / 4 / 6
12,535
570
8,541
9,238
2,411
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
17
19 / 7 / 2
18,477
840
31,133
23,145
8,005
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 6 / 8
13,438
611
11,329
16,123
5,760
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Merlin
 
Merlin
15
3 / 9 / 6
13,721
624
6,656
19,081
5,649
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
IAmCagle
Jormungandr
14
6 / 7 / 4
14,074
640
17,266
24,569
12,728
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
29
22
Kills
11
13
Deaths
22
20
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
6
8
1
L
Merlin
 
Merlin
3
9
6
0.67
L
Jormungandr
IAmCagle
Jormungandr
6
7
4
1.14
W
Bacchus
KCchiefer56
Bacchus
3
2
12
4.5
W
0
4
6
0.75
W
Ullr
19
7
2
2.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,800
Damage
35,251
50,136
Taken
59,773
37,550
Mitigated
24,137
10,464
Healing
6,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,329
4,682
683
3,862
16,123
5,760
348
4,165
11,958
0
58,099
L
Merlin
 
Merlin
6,656
436
0
0
19,081
5,649
348
4,737
14,344
30,897
0
L
Jormungandr
IAmCagle
Jormungandr
17,266
3,280
266
1,476
24,569
12,728
0
9,673
14,896
50,182
0
W
Bacchus
KCchiefer56
Bacchus
9,126
714
195
1,970
17,753
27,134
70
7,685
10,068
21,340
0
W
8,541
967
513
381
9,238
2,411
589
5,570
3,668
42,476
0
W
Ullr
31,133
15,731
0
7,405
23,145
8,005
3,156
11,046
12,099
0
67,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,507
Gold Earned
41,233
178
Minions Killed
197
6
Camps Cleared
6
1,005,788
Distance Traveled
1,001,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
13,438
611
97
4
3
353,520
0
L
Merlin
13,721
624
49
2
1
306,989
0
L
Jormungandr
14,074
640
51
2
2
340,899
0
W
Bacchus
15,495
704
22
1
0
378,645
0
W
Zeus
12,535
570
88
4
4
306,780
0
W
Ullr
18,477
840
68
3
2
320,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role