Player Matchup

Apollo
Apollo
ArcAngel o75
Apollo
Level 108
God Stats
0W - 3L
1,559 SR
Queue Stats
58W - 64L
1,583 Elo+
Party 1
Ah Puch
Ah Puch
RencarnationMTA
Ah Puch
Level 100
God Stats
13W - 5L
1,596 SR
Queue Stats
284W - 238L
1,589 Elo+
Solo
Yemoja
Yemoja
THEjBone649
Yemoja
Level 48
God Stats
1W - 4L
1,650 SR
Queue Stats
38W - 35L
1,592 Elo+
Party 1
Team Averages
Level 85
1,602 SR
1,588 Elo+

VS

Team Averages
Level 115
1,602 SR
1,540 Elo+
Merlin
Merlin
Hope_Legends
Merlin
Level 120
God Stats
21W - 16L
1,623 SR
Queue Stats
277W - 284L
1,543 Elo+
Solo
Mercury
Mercury
MZRspeed3
Mercury
Level 148
God Stats
2W - 1L
1,506 SR
Queue Stats
24W - 25L
1,496 Elo+
Solo
Neith
Neith
Psychos Killers
Neith
Level 76
God Stats
23W - 14L
1,678 SR
Queue Stats
191W - 187L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
13
6 / 6 / 2
11,038
788
8,641
12,656
4,146
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 6 / 6
10,101
722
11,505
12,326
3,107
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
12
1 / 3 / 6
9,292
664
2,966
9,764
8,757
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
4 / 3 / 8
11,052
789
12,848
9,231
3,421
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
MZRspeed3
Mercury
13
5 / 5 / 4
10,766
769
7,984
12,859
4,415
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
6 / 1 / 4
11,416
815
7,599
7,688
2,724
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
31
9
Kills
15
15
Deaths
9
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Apollo
6
6
2
1.17
W
Merlin
4
3
8
2.67
W
Mercury
MZRspeed3
Mercury
5
5
4
1.4
W
6
1
4
8
L
2
6
6
0.83
L
Yemoja
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,112
Damage
28,431
34,746
Taken
29,778
16,010
Mitigated
10,560
7,666
Healing
7,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
8,641
4,561
0
1,461
12,656
4,146
714
4,272
8,384
0
34,606
W
Merlin
12,848
722
597
2,414
9,231
3,421
754
4,765
4,466
37,654
0
W
Mercury
MZRspeed3
Mercury
7,984
3,337
0
2,751
12,859
4,415
1,096
5,824
7,035
0
30,146
W
7,599
1,776
0
1,619
7,688
2,724
480
4,703
2,985
0
26,088
L
11,505
415
0
409
12,326
3,107
0
4,343
7,983
33,806
0
L
Yemoja
2,966
864
3,563
2,233
9,764
8,757
198
4,710
5,054
18,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,431
Gold Earned
33,234
138
Minions Killed
144
6
Camps Cleared
6
666,590
Distance Traveled
785,907
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,038
788
57
4
5
220,665
1
W
Merlin
11,052
789
67
5
3
250,223
0
W
Mercury
10,766
769
33
2
1
273,205
2
W
Neith
11,416
815
44
3
2
262,479
4
L
Ah Puch
10,101
722
57
4
1
231,601
0
L
Yemoja
9,292
664
24
2
0
214,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role