Player Matchup

Merlin
Merlin
Platinum IV
BeardedJoker101
Merlin
Platinum IV
Level 160
God Stats
39W - 28L
1,681 SR
Queue Stats
263W - 248L
1,698 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 160
1,681 SR
1,698 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 159
1,625 SR
1,696 MMR
Freya
Freya
Gold II
D4RKWIZ4RD
Freya
Gold II
Level 159
God Stats
5W - 2L
1,625 SR
Queue Stats
14W - 10L
1,696 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 0
10,773
673
8,501
10,032
4,048
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
KaliHe BoAh Muzen CabChronosBakasura

VS

Bans
AnubisUllrCamazotzSkadiBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
18
3 / 0 / 0
13,210
826
8,965
18,849
11,090
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Freya
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,501
Damage
8,965
10,032
Taken
18,849
4,048
Mitigated
11,090
1,057
Healing
13,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,501
392
0
1,057
10,032
4,048
96
8,969
1,063
63,636
0
W
Freya
8,965
2,709
0
13,393
18,849
11,090
2,654
9,161
9,688
92,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,773
Gold Earned
13,210
148
Minions Killed
165
4
Camps Cleared
9
293,282
Distance Traveled
293,670
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,773
673
148
9
4
293,282
0
W
Freya
13,210
826
165
10
9
293,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role