Player Matchup

Merlin
Merlin
 
Merlin
Level 28
God Stats
8W - 11L
1,573 SR
Queue Stats
20W - 22L
1,246 Elo+
Solo
Thanatos
Thanatos
Knearane
Thanatos
Level 16
God Stats
2W - 5L
1,146 SR
Queue Stats
31W - 30L
1,345 Elo+
Party 1
Amaterasu
Amaterasu
qwertmike
Amaterasu
Level 14
God Stats
6W - 8L
1,228 SR
Queue Stats
26W - 27L
1,285 Elo+
Party 1
Team Averages
Level 19
1,316 SR
1,292 Elo+

VS

Team Averages
Level 20
1,307 SR
1,323 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 18
God Stats
1W - 9L
1,203 SR
Queue Stats
26W - 46L
1,291 Elo+
Solo
Ratatoskr
Ratatoskr
FBI_CharliMT_05
Ratatoskr
Level 29
God Stats
18W - 24L
1,435 SR
Queue Stats
90W - 93L
1,362 Elo+
Solo
Merlin
Merlin
Jupiceek
Merlin
Level 13
God Stats
0W - 2L
1,283 SR
Queue Stats
10W - 16L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
0 / 5 / 15
18,346
592
12,308
18,248
6,355
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Knearane
Thanatos
19
12 / 5 / 7
21,445
692
23,274
26,384
16,263
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Amaterasu
qwertmike
Amaterasu
19
8 / 3 / 8
20,458
660
14,794
24,883
21,833
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
16
1 / 5 / 9
16,757
541
11,686
25,861
39,656
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ratatoskr
FBI_CharliMT_05
Ratatoskr
19
10 / 7 / 2
20,919
675
18,620
19,995
10,472
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Jupiceek
Merlin
19
2 / 8 / 8
18,263
589
24,250
17,842
5,058
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
32
20
Kills
13
13
Deaths
20
30
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
5
15
1.5
L
Amaterasu
 
Amaterasu
1
5
9
1.1
L
Ratatoskr
FBI_CharliMT_05
Ratatoskr
10
7
2
1.57
L
Merlin
Jupiceek
Merlin
2
8
8
0.75
W
Thanatos
Knearane
Thanatos
12
5
7
3.1
W
Amaterasu
qwertmike
Amaterasu
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,376
Damage
54,556
69,515
Taken
63,698
44,451
Mitigated
55,186
36,279
Healing
12,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,308
1,073
850
3,650
18,248
6,355
1,098
7,455
10,793
97,007
0
L
Amaterasu
 
Amaterasu
11,686
3,339
0
6,938
25,861
39,656
0
7,744
18,117
0
34,918
L
Ratatoskr
FBI_CharliMT_05
Ratatoskr
18,620
10,397
0
5,248
19,995
10,472
0
2,631
17,364
326
96,402
L
Merlin
Jupiceek
Merlin
24,250
1,434
0
605
17,842
5,058
0
3,728
14,114
93,849
0
W
Thanatos
Knearane
Thanatos
23,274
7,028
0
20,998
26,384
16,263
1,351
8,610
17,774
0
66,239
W
Amaterasu
qwertmike
Amaterasu
14,794
6,437
871
9,910
24,883
21,833
899
8,755
16,128
0
28,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,249
Gold Earned
55,939
275
Minions Killed
287
7
Camps Cleared
12
1,559,063
Distance Traveled
1,522,084
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
18,346
592
189
6
0
481,660
0
L
Amaterasu
16,757
541
43
1
0
469,497
0
L
Ratatoskr
20,919
675
91
3
11
534,352
2
L
Merlin
18,263
589
153
5
1
518,235
0
W
Thanatos
21,445
692
54
2
7
522,576
0
W
Amaterasu
20,458
660
32
1
0
554,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role