Player Matchup

He Bo
He Bo
Gold I
tugfamentugfa
He Bo
Gold I
Level 94
God Stats
1W - 1L
1,308 SR
Queue Stats
168W - 150L
1,539 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 94
1,308 SR
1,539 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,289 SR
1,436 MMR
He Bo
He Bo
Gold III
Aidnalev
He Bo
Gold III
Level 139
God Stats
0W - 1L
1,289 SR
Queue Stats
137W - 141L
1,436 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 0
10,500
955
6,875
10,123
5,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
ChronosFreyaHades

VS

Bans
KaliSkadiUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Aidnalev
He Bo
12
1 / 5 / 0
7,829
712
5,282
9,963
4,861
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
He Bo
Aidnalev
He Bo
1
5
0
0.2
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,875
Damage
5,282
10,123
Taken
9,963
5,202
Mitigated
4,861
5,004
Healing
2,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Aidnalev
He Bo
5,282
433
0
2,502
9,963
4,861
75
7,048
2,915
32,370
0
W
6,875
717
0
5,004
10,123
5,202
1,749
5,460
4,663
56,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,500
Gold Earned
7,829
113
Minions Killed
68
5
Camps Cleared
4
204,534
Distance Traveled
153,847
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,829
712
68
6
4
153,847
0
W
He Bo
10,500
955
113
10
5
204,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role