Player Matchup

Hercules
Hercules
 
Hercules
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
CmoilPatron44
Baron Samedi
Level 75
God Stats
5W - 1L
1,323 SR
Queue Stats
89W - 89L
1,476 Elo+
Party 1
Da Ji
Da Ji
bouli85
Da Ji
Level 47
God Stats
11W - 8L
1,475 SR
Queue Stats
26W - 33L
1,381 Elo+
Party 1
Team Averages
Level 88
1,433 SR
1,452 Elo+

VS

Team Averages
Level 27
1,509 SR
1,451 Elo+
Hachiman
Hachiman
ChemistryM
Hachiman
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
46W - 53L
1,396 Elo+
Party 2
Merlin
Merlin
SHERKO-_-
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 67L
1,441 Elo+
Solo
Ymir
Ymir
Sharingan_Adow
Ymir
Level 31
God Stats
0W - 1L
1,527 SR
Queue Stats
5W - 9L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
8 / 2 / 8
10,232
853
7,272
12,278
10,442
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
CmoilPatron44
Baron Samedi
13
4 / 2 / 13
9,641
803
9,701
8,142
3,111
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
bouli85
Da Ji
11
9 / 3 / 5
10,244
854
11,359
8,517
3,139
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ChemistryM
Hachiman
10
2 / 5 / 4
8,733
728
5,380
8,978
2,382
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
SHERKO-_-
Merlin
10
3 / 9 / 0
8,575
715
5,726
11,354
3,122
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 7 / 5
9,185
765
6,540
13,170
12,199
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
21
Kills
7
7
Deaths
21
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
8
2
8
6
L
Hachiman
ChemistryM
Hachiman
2
5
4
0.8
W
Baron Samedi
CmoilPatron44
Baron Samedi
4
2
13
5.25
L
Merlin
SHERKO-_-
Merlin
3
9
0
0.33
L
2
7
5
0.64
W
Da Ji
bouli85
Da Ji
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,332
Damage
17,646
28,937
Taken
33,502
16,692
Mitigated
17,703
11,791
Healing
1,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,272
2,541
769
4,459
12,278
10,442
489
4,269
8,009
0
16,990
L
Hachiman
ChemistryM
Hachiman
5,380
1,557
0
0
8,978
2,382
0
2,867
6,111
0
14,675
W
Baron Samedi
CmoilPatron44
Baron Samedi
9,701
1,096
1,952
2,623
8,142
3,111
1,130
4,167
3,975
32,249
0
L
Merlin
SHERKO-_-
Merlin
5,726
690
0
788
11,354
3,122
0
2,222
9,132
20,234
0
L
6,540
921
0
590
13,170
12,199
0
5,389
7,781
15,328
810
W
Da Ji
bouli85
Da Ji
11,359
3,868
0
1,988
8,517
3,139
360
3,560
4,957
0
21,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,117
Gold Earned
26,493
101
Minions Killed
76
6
Camps Cleared
3
588,529
Distance Traveled
549,065
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,232
853
22
2
1
196,254
0
L
Hachiman
8,733
728
21
2
1
207,980
0
W
Baron Samedi
9,641
803
57
5
1
189,385
0
L
Merlin
8,575
715
39
3
0
166,180
0
L
Ymir
9,185
765
16
1
2
174,905
0
W
Da Ji
10,244
854
22
2
4
202,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role