Player Matchup

Anhur
Anhur
 
Anhur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Febast
Hel
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 30L
1,558 Elo+
Party 2
Ravana
Ravana
Inarize
Ravana
Level 107
God Stats
16W - 10L
1,594 SR
Queue Stats
539W - 499L
1,563 Elo+
Solo
Team Averages
Level 121
1,531 SR
1,540 Elo+

VS

Team Averages
Level 65
1,397 SR
1,595 Elo+
Merlin
Merlin
Gigatn
Merlin
Level 28
God Stats
1W - 2L
1,307 SR
Queue Stats
17W - 8L
1,607 Elo+
Party 1
Tyr
Tyr
Jeyping
Tyr
Level 145
God Stats
3W - 4L
1,290 SR
Queue Stats
29W - 22L
1,647 Elo+
Solo
Arachne
Arachne
Starkillertnt
Arachne
Level 22
God Stats
1W - 3L
1,593 SR
Queue Stats
18W - 16L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
4 / 0 / 6
11,452
763
12,527
16,759
6,482
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hel
Febast
Hel
14
4 / 2 / 8
10,869
725
7,945
12,132
4,845
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
Inarize
Ravana
13
6 / 3 / 5
11,116
741
10,882
10,361
6,273
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gigatn
Merlin
13
2 / 4 / 2
9,629
642
15,511
11,716
3,281
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
12
1 / 2 / 3
9,827
655
9,357
13,704
9,143
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
11
2 / 8 / 0
9,358
624
2,711
12,612
3,737
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
14
Kills
5
5
Deaths
14
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
6
7
W
Hel
Febast
Hel
4
2
8
4
L
Merlin
Gigatn
Merlin
2
4
2
0.75
W
Ravana
Inarize
Ravana
6
3
5
2.83
L
Tyr
1
2
3
1.25
L
Arachne
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,354
Damage
27,579
39,252
Taken
38,032
17,600
Mitigated
16,161
22,662
Healing
6,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
12,527
6,659
0
1,457
16,759
6,482
2,587
5,821
10,938
0
72,437
W
Hel
Febast
Hel
7,945
575
11,155
7,926
12,132
4,845
195
6,017
6,115
31,308
0
L
Merlin
Gigatn
Merlin
15,511
1,265
0
1,535
11,716
3,281
0
3,421
8,295
45,444
0
W
Ravana
Inarize
Ravana
10,882
2,074
0
2,124
10,361
6,273
0
4,640
5,721
0
19,436
L
Tyr
9,357
151
0
3,285
13,704
9,143
0
3,077
10,627
186
26,858
L
Arachne
2,711
1,822
0
1,740
12,612
3,737
0
1,667
10,945
0
14,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,437
Gold Earned
28,814
230
Minions Killed
143
10
Camps Cleared
4
856,966
Distance Traveled
788,441
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,452
763
144
10
5
256,413
2
W
Hel
10,869
725
58
4
2
296,201
0
L
Merlin
9,629
642
79
5
2
242,820
0
W
Ravana
11,116
741
28
2
3
304,352
0
L
Tyr
9,827
655
31
2
0
293,633
1
L
Arachne
9,358
624
33
2
2
251,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role