Player Matchup

Nemesis
Nemesis
ChaoticW0mbat53
Nemesis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,404 Elo+
Solo
Ymir
Ymir
ertatu1977
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,064 Elo+
Solo
Hachiman
Hachiman
shadow_bullet95
Hachiman
Level 14
God Stats
1W - 3L
1,443 SR
Queue Stats
10W - 15L
1,116 Elo+
Solo
Team Averages
Level 11
1,481 SR
1,195 Elo+

VS

Team Averages
Level 25
1,584 SR
1,189 Elo+
Ullr
Ullr
IrvingBlas
Ullr
Level 41
God Stats
3W - 0L
1,671 SR
Queue Stats
146W - 204L
1,223 Elo+
Solo
Merlin
Merlin
SResistance
Merlin
Level 20
God Stats
3W - 5L
1,684 SR
Queue Stats
33W - 67L
1,168 Elo+
Solo
Amaterasu
Amaterasu
jjunio4brcamper
Amaterasu
Level 14
God Stats
4W - 9L
1,397 SR
Queue Stats
9W - 19L
1,177 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 7 / 1
10,226
682
5,209
15,630
5,657
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
1 / 10 / 0
8,431
562
2,027
16,409
12,109
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hachiman
10
0 / 10 / 3
8,437
562
6,264
13,724
3,065
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 9
11,817
788
12,920
6,466
2,837
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
13
8 / 5 / 8
11,955
797
12,429
8,012
2,586
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Amaterasu
jjunio4brcamper
Amaterasu
14
10 / 1 / 14
12,876
858
8,217
10,933
8,309
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
5
Kills
26
27
Deaths
6
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
4
7
1
0.64
W
8
0
9
12.5
W
Merlin
8
5
8
2.4
L
1
10
0
0.1
W
Amaterasu
jjunio4brcamper
Amaterasu
10
1
14
17
L
Hachiman
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,500
Damage
33,566
45,763
Taken
25,411
20,831
Mitigated
13,732
1,397
Healing
4,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,209
955
0
567
15,630
5,657
0
4,809
10,821
0
19,658
W
12,920
8,425
0
861
6,466
2,837
761
253
6,213
0
38,695
W
Merlin
12,429
1,308
0
0
8,012
2,586
843
868
6,862
29,348
0
L
2,027
545
0
830
16,409
12,109
0
4,692
11,717
11,820
0
W
Amaterasu
jjunio4brcamper
Amaterasu
8,217
2,929
0
3,281
10,933
8,309
434
1,601
9,332
0
19,700
L
Hachiman
6,264
3,879
0
0
13,724
3,065
0
4,183
9,541
0
23,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,094
Gold Earned
36,648
73
Minions Killed
126
3
Camps Cleared
5
632,289
Distance Traveled
759,696
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,226
682
34
2
0
285,425
0
W
Ullr
11,817
788
61
4
2
216,499
0
W
Merlin
11,955
797
45
3
2
234,201
0
L
Ymir
8,431
562
12
1
2
185,422
0
W
Amaterasu
12,876
858
20
1
1
308,996
0
L
Hachiman
8,437
562
27
2
1
161,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role