Player Matchup

Ra
Ra
Gold I
PikeZ_5
Ra
Gold I
Level 143
God Stats
2W - 1L
1,686 SR
Queue Stats
162W - 157L
1,478 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,686 SR
1,478 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,575 SR
1,317 MMR
Da Ji
Da Ji
Bronze III
Falycbe
Da Ji
Bronze III
Level 112
God Stats
2W - 5L
1,575 SR
Queue Stats
3W - 7L
1,317 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 0
10,062
1,118
4,815
8,639
4,595
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
Ah Muzen CabPoseidonHelVulcanErlang Shen

VS

Bans
BakasuraKaliAthenaLokiAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Falycbe
Da Ji
11
0 / 7 / 0
6,356
706
5,322
10,177
3,799
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Falycbe
Da Ji
0
7
0
0
W
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,815
Damage
5,322
8,639
Taken
10,177
4,595
Mitigated
3,799
6,206
Healing
453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Falycbe
Da Ji
5,322
1,260
0
453
10,177
3,799
0
4,966
5,211
0
29,076
W
4,815
447
0
6,206
8,639
4,595
1,163
658
7,981
51,065
124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,062
Gold Earned
6,356
103
Minions Killed
56
6
Camps Cleared
1
178,159
Distance Traveled
152,319
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,356
706
56
6
1
152,319
0
W
Ra
10,062
1,118
103
11
6
178,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role