Player Matchup

Merlin
Merlin
Platinum IV
 
Merlin
Platinum IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum II
Cinderwild
Tyr
Platinum II
Level 160
God Stats
3W - 3L
1,508 SR
Queue Stats
588W - 575L
1,776 MMR
Solo
Freya
Freya
Platinum I
Drikdreq
Freya
Platinum I
Level 158
God Stats
15W - 12L
1,688 SR
Queue Stats
335W - 310L
1,778 MMR
Solo
Ra
Ra
Bronze III
JammerPlays
Ra
Bronze III
Level 35
God Stats
1W - 0L
1,535 SR
Queue Stats
3W - 2L
2,020 MMR
Solo
Horus
Horus
Platinum I
Zhiggly
Horus
Platinum I
Level 160
God Stats
1W - 0L
1,491 SR
Queue Stats
546W - 526L
1,847 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,544 SR
1,784 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 152
1,658 SR
1,806 MMR
Achilles
Achilles
Platinum I
 
Achilles
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Platinum II
AkameJu
Hera
Platinum II
Level 154
God Stats
12W - 12L
1,649 SR
Queue Stats
411W - 387L
1,808 MMR
Solo
Odin
Odin
Platinum II
Aoimaru
Odin
Platinum II
Level 148
God Stats
1W - 2L
1,677 SR
Queue Stats
438W - 437L
1,806 MMR
Solo
Ullr
Ullr
Diamond II
Ha2y
Ullr
Diamond II
Level 137
God Stats
5W - 3L
1,876 SR
Queue Stats
78W - 60L
2,163 MMR
Solo
Yemoja
Yemoja
Platinum II
THESOSA
Yemoja
Platinum II
Level 160
God Stats
3W - 3L
1,590 SR
Queue Stats
183W - 163L
1,754 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
0 / 1 / 0
3,419
684
666
1,010
190
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 0 / 0
3,531
706
208
1,887
493
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Freya
Drikdreq
Freya
5
1 / 0 / 0
3,288
658
892
1,960
387
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 0 / 0
3,390
678
219
1,459
390
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
Zhiggly
Horus
5
0 / 0 / 0
3,210
642
243
1,703
551
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Bans
EsetPersephoneJing WeiThorBakasura

VS

Bans
KukulkanKumbhakarnaDa JiXing TianSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
5
1 / 0 / 0
3,682
736
725
2,226
810
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hera
AkameJu
Hera
6
0 / 0 / 0
3,635
727
1,202
875
160
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Odin
Aoimaru
Odin
6
0 / 0 / 1
3,604
721
404
1,513
998
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ullr
Ha2y
Ullr
6
0 / 1 / 0
3,410
682
1,773
1,625
422
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
THESOSA
Yemoja
1
0 / 0 / 0
960
192
0
0
0

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
1
1
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
1
0
0
L
Achilles
 
Achilles
1
0
0
1
L
Hera
AkameJu
Hera
0
0
0
0
L
Odin
Aoimaru
Odin
0
0
1
0.5
W
0
0
0
0
W
Freya
Drikdreq
Freya
1
0
0
1
L
Ullr
Ha2y
Ullr
0
1
0
0
W
0
0
0
0
L
Yemoja
THESOSA
Yemoja
0
0
0
0
W
Horus
Zhiggly
Horus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,228
Damage
4,104
8,019
Taken
6,239
2,011
Mitigated
2,390
4,625
Healing
2,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
666
195
0
104
1,010
190
0
0
1,010
12,256
0
L
Achilles
 
Achilles
725
234
0
1,175
2,226
810
0
334
1,892
0
11,829
L
Hera
AkameJu
Hera
1,202
326
0
0
875
160
0
31
844
18,139
0
L
Odin
Aoimaru
Odin
404
36
0
970
1,513
998
0
666
847
0
11,277
W
208
0
0
1,364
1,887
493
0
252
1,635
0
13,722
W
Freya
Drikdreq
Freya
892
377
0
935
1,960
387
0
0
1,960
10,779
0
L
Ullr
Ha2y
Ullr
1,773
992
0
393
1,625
422
0
746
879
0
13,628
W
219
80
170
865
1,459
390
0
654
805
18,364
0
L
Yemoja
THESOSA
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
Horus
Zhiggly
Horus
243
197
150
1,037
1,703
551
0
296
1,407
0
5,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,838
Gold Earned
15,291
134
Minions Killed
109
0
Camps Cleared
0
511,737
Distance Traveled
395,684
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,419
684
26
5
0
90,774
0
L
Achilles
3,682
736
29
6
0
110,493
1
L
Hera
3,635
727
36
7
0
103,157
1
L
Odin
3,604
721
18
4
0
104,864
0
W
Tyr
3,531
706
34
7
0
126,037
0
W
Freya
3,288
658
30
6
0
103,795
0
L
Ullr
3,410
682
26
5
0
77,170
0
W
Ra
3,390
678
36
7
0
85,080
0
L
Yemoja
960
192
0
0
0
0
0
W
Horus
3,210
642
8
2
0
106,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role