Player Matchup

Ravana
Ravana
BraggestGull
Ravana
Level 125
God Stats
3W - 4L
1,647 SR
Queue Stats
65W - 62L
1,572 Elo+
Party 1
Terra
Terra
Dom The Alpha
Terra
Level 124
God Stats
1W - 1L
1,703 SR
Queue Stats
61W - 49L
1,630 Elo+
Party 1
Hercules
Hercules
FranksBustedRN
Hercules
Level 144
God Stats
0W - 1L
1,268 SR
Queue Stats
79W - 71L
1,606 Elo+
Party 1
Heimdallr
Heimdallr
HammHolian
Heimdallr
Level 112
God Stats
21W - 19L
1,612 SR
Queue Stats
447W - 400L
1,607 Elo+
Solo
He Bo
He Bo
TyrannoSoreAss_
He Bo
Level 92
God Stats
0W - 2L
1,206 SR
Queue Stats
52W - 54L
1,575 Elo+
Solo
Team Averages
Level 119
1,487 SR
1,598 Elo+

VS

Team Averages
Level 145
1,577 SR
1,590 Elo+
Rama
Rama
PREDATOR9622
Rama
Level 156
God Stats
8W - 11L
1,607 SR
Queue Stats
612W - 549L
1,616 Elo+
Party 2
Susano
Susano
ToddTheCreator7
Susano
Level 140
God Stats
11W - 4L
1,634 SR
Queue Stats
450W - 429L
1,565 Elo+
Party 2
Ra
Ra
newlich97
Ra
Level 126
God Stats
5W - 5L
1,621 SR
Queue Stats
258W - 232L
1,561 Elo+
Party 2
King Arthur
King Arthur
the faded monk
King Arthur
Level 156
God Stats
4W - 4L
1,439 SR
Queue Stats
138W - 105L
1,583 Elo+
Solo
Medusa
Medusa
xxfrozenfruitxx
Medusa
Level 149
God Stats
10W - 6L
1,587 SR
Queue Stats
613W - 556L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
1
0 / 0 / 0
2,445
489
0
0
0
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

6
0 / 1 / 1
3,422
684
963
3,549
1,279
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
4
0 / 1 / 1
2,983
597
1,436
2,934
797
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
HammHolian
Heimdallr
5
1 / 2 / 0
3,038
608
2,209
2,822
692
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 2 / 0
3,506
701
1,339
1,913
440
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 2
3,488
698
1,078
1,895
321
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
2 / 0 / 1
3,708
742
790
2,457
486
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
2 / 1 / 1
3,795
759
1,345
1,849
542
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
the faded monk
King Arthur
5
0 / 0 / 2
3,064
613
1,069
3,581
1,837
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

6
1 / 1 / 0
3,505
701
1,742
2,251
603
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
6
6
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ravana
0
0
0
0
L
0
1
1
0.5
L
Hercules
0
1
1
0.5
L
Heimdallr
HammHolian
Heimdallr
1
2
0
0.5
W
1
1
2
2
W
2
0
1
2.5
L
1
2
0
0.5
W
2
1
1
2.5
W
King Arthur
the faded monk
King Arthur
0
0
2
1
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,947
Damage
6,024
11,218
Taken
12,033
3,208
Mitigated
3,789
4,337
Healing
5,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
0
0
0
0
0
0
0
0
0
0
0
L
963
177
0
1,382
3,549
1,279
0
0
3,549
9,702
0
L
Hercules
1,436
863
111
1,690
2,934
797
0
364
2,570
0
5,866
L
Heimdallr
HammHolian
Heimdallr
2,209
1,010
0
780
2,822
692
0
370
2,452
0
9,842
W
1,078
1,026
0
639
1,895
321
380
129
1,766
0
12,117
W
790
418
0
823
2,457
486
0
43
2,414
0
11,940
L
1,339
134
0
374
1,913
440
0
611
1,302
14,483
0
W
1,345
514
218
860
1,849
542
0
1,210
639
14,589
0
W
King Arthur
the faded monk
King Arthur
1,069
185
123
2,275
3,581
1,837
80
0
3,581
0
5,858
W
1,742
1,168
0
1,000
2,251
603
29
920
1,331
0
12,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,394
Gold Earned
17,560
69
Minions Killed
109
0
Camps Cleared
0
372,038
Distance Traveled
488,957
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
2,445
489
0
0
0
9,806
0
L
Terra
3,422
684
14
3
0
92,525
0
L
Hercules
2,983
597
11
2
0
117,358
0
L
Heimdallr
3,038
608
12
2
0
71,990
0
W
Rama
3,488
698
23
5
0
80,795
0
W
Susano
3,708
742
24
5
0
99,884
0
L
He Bo
3,506
701
32
6
0
80,359
0
W
Ra
3,795
759
24
5
0
103,877
0
W
King Arthur
3,064
613
13
3
0
127,670
0
W
Medusa
3,505
701
25
5
0
76,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role