Player Matchup

Ganesha
Ganesha
Bronze III
 
Ganesha
Bronze III
Level 87
God Stats
9W - 5L
1,713 SR
Queue Stats
35W - 49L
946 MMR
Party 2
Merlin
Merlin
Bronze I
Bruder Massa
Merlin
Bronze I
Level 68
God Stats
3W - 11L
1,380 SR
Queue Stats
13W - 37L
1,028 MMR
Solo
Anhur
Anhur
Silver IV
THE MaxIce007
Anhur
Silver IV
Level 80
God Stats
4W - 1L
1,648 SR
Queue Stats
5W - 13L
1,084 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 78
1,580 SR
1,019 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 73
1,556 SR
1,014 MMR
Ymir
Ymir
Bronze III
EagleOrc
Ymir
Bronze III
Level 48
God Stats
5W - 4L
1,467 SR
Queue Stats
9W - 19L
921 MMR
Party 1
Chang'e
Chang'e
Bronze III
HuggablePeach
Chang'e
Bronze III
Level 115
God Stats
4W - 4L
1,663 SR
Queue Stats
46W - 57L
989 MMR
Solo
Chaac
Chaac
Silver III
armandoo_30
Chaac
Silver III
Level 56
God Stats
13W - 19L
1,539 SR
Queue Stats
66W - 71L
1,131 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
17
0 / 3 / 13
15,817
633
15,448
30,825
32,799
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Merlin
17
7 / 5 / 6
17,332
693
20,062
17,454
6,213
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
7 / 13 / 6
17,082
683
22,028
25,303
8,546
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
KumbhakarnaKukulkanZeusBacchusPoseidon

VS

Bans
Hou YiAh Muzen CabJormungandrCamazotzAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
5 / 3 / 10
16,503
660
18,460
31,144
36,630
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
18
6 / 3 / 6
16,745
670
14,592
23,081
5,736
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
10 / 8 / 10
19,147
766
24,256
25,456
28,253
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
47
14
Kills
21
21
Deaths
14
25
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
13
2.17
L
Merlin
7
5
6
2
W
Ymir
5
3
10
3.33
W
Chang'e
6
3
6
3
L
7
13
6
0.77
W
10
8
10
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,538
Damage
57,308
73,582
Taken
79,681
47,558
Mitigated
70,619
9,992
Healing
41,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
15,448
872
1,201
3,633
30,825
32,799
30
12,664
18,161
60,240
0
L
Merlin
20,062
1,000
243
3,795
17,454
6,213
138
8,526
8,928
58,922
0
W
Ymir
18,460
1,317
1,715
8,619
31,144
36,630
966
13,310
17,834
50,052
0
W
Chang'e
14,592
1,419
8,359
13,175
23,081
5,736
1,011
12,246
10,835
87,241
0
L
22,028
11,817
0
1,120
25,303
8,546
1,476
12,329
12,974
0
57,934
W
24,256
3,813
1,316
7,989
25,456
28,253
1,130
11,176
14,280
0
59,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,231
Gold Earned
52,395
220
Minions Killed
244
9
Camps Cleared
9
1,175,832
Distance Traveled
1,308,218
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
15,817
633
12
0
0
454,334
0
L
Merlin
17,332
693
101
4
6
388,308
0
W
Ymir
16,503
660
70
3
0
423,405
0
W
Chang'e
16,745
670
127
5
9
471,507
8
L
Anhur
17,082
683
107
4
3
333,190
0
W
Chaac
19,147
766
47
2
0
413,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role