Player Matchup

Kukulkan
Kukulkan
Silver V
ABCkipper
Kukulkan
Silver V
Level 100
God Stats
9W - 4L
1,253 SR
Queue Stats
21W - 35L
1,070 MMR
Party 1
Ymir
Ymir
Silver III
SCTxPlOSioNs
Ymir
Silver III
Level 68
God Stats
8W - 2L
1,553 SR
Queue Stats
15W - 14L
1,134 MMR
Party 1
Ullr
Ullr
Bronze III
Tdogmaclean
Ullr
Bronze III
Level 45
God Stats
1W - 1L
1,510 SR
Queue Stats
9W - 7L
963 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 71
1,439 SR
1,056 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 97
1,488 SR
1,089 MMR
Neith
Neith
Silver V
BLOOD PURGE
Neith
Silver V
Level 62
God Stats
86W - 88L
1,509 SR
Queue Stats
145W - 158L
1,036 MMR
Solo
Amaterasu
Amaterasu
Silver V
Huffdrosis
Amaterasu
Silver V
Level 109
God Stats
8W - 6L
1,596 SR
Queue Stats
184W - 191L
1,183 MMR
Party 2
Hel
Hel
Bronze I
MissAmairyka
Hel
Bronze I
Level 120
God Stats
1W - 5L
1,358 SR
Queue Stats
228W - 260L
1,047 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ABCkipper
Kukulkan
18
8 / 3 / 6
16,599
722
23,193
12,535
5,618
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 3 / 13
16,036
697
7,779
26,359
34,655
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
6 / 7 / 6
16,263
707
22,199
19,604
7,877
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AchillesKumbhakarnaEsetBacchusPoseidon

VS

Bans
ZeusSkadiMedusaHou YiArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 7 / 5
15,655
681
18,432
22,745
6,418
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Huffdrosis
Amaterasu
16
4 / 4 / 6
14,894
648
13,110
22,788
20,072
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
3 / 5 / 7
14,797
643
15,639
19,947
5,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
31
16
Kills
13
13
Deaths
16
25
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
ABCkipper
Kukulkan
8
3
6
3.67
L
6
7
5
1.21
L
Amaterasu
Huffdrosis
Amaterasu
4
4
6
1.75
L
3
5
7
1.3
W
2
3
13
2.83
W
6
7
6
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,171
Damage
47,181
58,498
Taken
65,480
48,150
Mitigated
32,033
8,027
Healing
29,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
ABCkipper
Kukulkan
23,193
2,457
0
1,218
12,535
5,618
1,438
3,687
8,848
81,788
0
L
18,432
7,586
1,173
4,293
22,745
6,418
1,906
13,097
9,648
0
67,387
L
Amaterasu
Huffdrosis
Amaterasu
13,110
4,533
0
3,937
22,788
20,072
605
10,321
12,467
0
40,411
L
15,639
3,215
10,026
10,354
19,947
5,543
775
8,328
11,619
60,649
0
W
7,779
621
0
2,217
26,359
34,655
152
7,529
18,830
22,156
0
W
22,199
9,290
1,274
3,318
19,604
7,877
1,092
5,009
14,595
0
74,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,898
Gold Earned
45,346
258
Minions Killed
253
7
Camps Cleared
11
1,127,850
Distance Traveled
1,187,519
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
16,599
722
134
6
2
376,099
0
L
Neith
15,655
681
103
4
4
347,647
0
L
Amaterasu
14,894
648
52
2
5
439,273
0
L
Hel
14,797
643
98
4
2
400,599
0
W
Ymir
16,036
697
42
2
3
391,735
4
W
Ullr
16,263
707
82
4
2
360,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role