Player Matchup

Nike
Nike
CrashUmbrella95
Nike
Level 19
God Stats
8W - 4L
1,371 SR
Queue Stats
39W - 31L
1,580 Elo+
Party 2
Ra
Ra
Garref Gaming
Ra
Level 125
God Stats
9W - 6L
1,714 SR
Queue Stats
225W - 187L
1,597 Elo+
Party 2
Bacchus
Bacchus
Mightyking049
Bacchus
Level 23
God Stats
11W - 10L
1,478 SR
Queue Stats
47W - 75L
1,293 Elo+
Solo
Team Averages
Level 56
1,521 SR
1,490 Elo+

VS

Team Averages
Level 13
1,406 SR
1,466 Elo+
Artemis
Artemis
NoriPent
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
SirJiminyCricket
Nemesis
Level 4
God Stats
0W - 1L
1,484 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
bean-er2695
Ymir
Level 28
God Stats
3W - 8L
1,236 SR
Queue Stats
13W - 25L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
9 / 2 / 5
9,782
815
5,471
9,304
5,651
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
10 / 0 / 9
10,902
909
14,326
8,008
2,913
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
10
4 / 3 / 10
9,193
766
5,332
10,180
4,456
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
NoriPent
Artemis
10
1 / 6 / 2
7,466
622
5,635
9,072
3,039
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 6 / 1
7,991
666
6,797
11,130
3,087
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
1 / 11 / 3
7,762
647
3,791
13,321
7,765
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
23
Kills
4
5
Deaths
23
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
9
2
5
5.75
W
10
0
9
14.5
W
Bacchus
4
3
10
3
L
Artemis
NoriPent
Artemis
1
6
2
0.33
L
2
6
1
0.42
L
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,129
Damage
16,223
27,492
Taken
33,523
13,020
Mitigated
13,891
8,725
Healing
1,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,471
1,249
0
630
9,304
5,651
741
1,836
7,468
0
9,107
W
14,326
2,159
2,021
4,769
8,008
2,913
798
1,019
6,989
52,821
0
W
Bacchus
5,332
896
432
873
10,180
4,456
447
1,448
8,732
15,662
0
L
Artemis
NoriPent
Artemis
5,635
2,743
0
0
9,072
3,039
0
6,820
2,252
0
21,260
L
6,797
3,732
0
1,179
11,130
3,087
0
6,744
4,386
0
20,384
L
3,791
703
0
207
13,321
7,765
357
6,308
7,013
12,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,877
Gold Earned
23,219
112
Minions Killed
79
4
Camps Cleared
2
619,585
Distance Traveled
459,749
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,782
815
9
1
0
224,373
0
W
Ra
10,902
909
83
7
4
197,351
0
W
Bacchus
9,193
766
20
2
0
197,861
0
L
Artemis
7,466
622
33
3
0
144,337
0
L
Nemesis
7,991
666
30
3
2
201,222
0
L
Ymir
7,762
647
16
1
0
114,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role