Player Matchup

Hercules
Hercules
Cisperiart
Hercules
Level 124
God Stats
28W - 12L
1,741 SR
Queue Stats
298W - 136L
1,736 Elo+
Party 1
Merlin
Merlin
TechnoZip
Merlin
Level 145
God Stats
22W - 17L
1,568 SR
Queue Stats
456W - 255L
1,735 Elo+
Party 1
Ravana
Ravana
Tlados
Ravana
Level 108
God Stats
17W - 12L
1,711 SR
Queue Stats
357W - 199L
1,707 Elo+
Party 1
Team Averages
Level 126
1,673 SR
1,726 Elo+

VS

Team Averages
Level 119
1,531 SR
1,513 Elo+
Merlin
Merlin
Fearkitten
Merlin
Level 89
God Stats
28W - 30L
1,533 SR
Queue Stats
359W - 378L
1,513 Elo+
Solo
Ymir
Ymir
The Wolfs Child
Ymir
Level 129
God Stats
9W - 15L
1,576 SR
Queue Stats
308W - 481L
1,440 Elo+
Solo
Arachne
Arachne
Violentcatalyst
Arachne
Level 140
God Stats
4W - 3L
1,484 SR
Queue Stats
165W - 139L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cisperiart
Hercules
16
3 / 9 / 7
17,074
610
15,177
31,066
9,017
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
TechnoZip
Merlin
19
4 / 5 / 5
17,467
624
26,165
14,418
3,650
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
Tlados
Ravana
17
5 / 6 / 6
17,083
610
13,702
18,489
8,770
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fearkitten
Merlin
20
6 / 2 / 12
18,384
657
25,448
14,251
3,160
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
4 / 3 / 14
17,982
642
10,130
18,911
19,775
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
10 / 7 / 8
19,314
690
22,585
31,563
12,621
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
54
12
Kills
20
20
Deaths
12
18
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hercules
Cisperiart
Hercules
3
9
7
0.72
W
Merlin
Fearkitten
Merlin
6
2
12
6
L
Merlin
TechnoZip
Merlin
4
5
5
1.3
W
4
3
14
3.67
L
Ravana
Tlados
Ravana
5
6
6
1.33
W
10
7
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,044
Damage
58,163
63,973
Taken
64,725
21,437
Mitigated
35,556
8,380
Healing
17,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Cisperiart
Hercules
15,177
3,619
0
4,597
31,066
9,017
204
17,468
13,598
0
33,666
W
Merlin
Fearkitten
Merlin
25,448
614
0
4,403
14,251
3,160
144
8,972
5,279
110,461
0
L
Merlin
TechnoZip
Merlin
26,165
659
0
1,000
14,418
3,650
658
7,377
7,041
125,006
0
W
10,130
1,774
0
3,865
18,911
19,775
134
8,512
10,399
38,726
0
L
Ravana
Tlados
Ravana
13,702
3,090
0
2,783
18,489
8,770
211
11,173
7,316
147
59,904
W
22,585
14,037
0
9,306
31,563
12,621
550
9,864
21,699
0
64,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,624
Gold Earned
55,680
381
Minions Killed
310
14
Camps Cleared
10
1,429,005
Distance Traveled
1,466,282
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
17,074
610
61
2
0
421,863
2
W
Merlin
18,384
657
192
7
4
473,170
6
L
Merlin
17,467
624
215
8
7
489,298
0
W
Ymir
17,982
642
65
2
4
452,458
2
L
Ravana
17,083
610
105
4
7
517,844
0
W
Arachne
19,314
690
53
2
2
540,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role