Player Matchup

Hel
Hel
Platinum II
QuitEnd
Hel
Platinum II
Level 124
God Stats
3W - 2L
1,572 SR
Queue Stats
168W - 167L
1,729 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 124
1,572 SR
1,729 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,649 SR
1,633 MMR
Ne Zha
Ne Zha
Gold II
Im S0 Critical
Ne Zha
Gold II
Level 128
God Stats
21W - 13L
1,649 SR
Queue Stats
68W - 44L
1,633 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
17
6 / 2 / 0
13,733
858
19,276
17,791
13,207
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
UllrKaliLokiSetPele

VS

Bans
ArachneSkadiAchillesBakasuraChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 0
11,197
700
12,091
24,513
25,766
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
6
Kills
2
2
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
Hel
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,276
Damage
12,091
17,791
Taken
24,513
13,207
Mitigated
25,766
12,038
Healing
7,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,091
6,908
0
7,745
24,513
25,766
0
19,725
4,788
0
63,663
W
Hel
19,276
3,796
0
12,038
17,791
13,207
1,668
599
17,192
81,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,733
Gold Earned
11,197
141
Minions Killed
99
6
Camps Cleared
6
281,308
Distance Traveled
314,429
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,197
700
99
6
6
314,429
0
W
Hel
13,733
858
141
9
6
281,308
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role