Player Matchup

Merlin
Merlin
CaicLokao132
Merlin
Level 84
God Stats
5W - 3L
1,594 SR
Queue Stats
114W - 154L
1,368 Elo+
Party 1
Kuzenbo
Kuzenbo
xbjörk
Kuzenbo
Level 69
God Stats
7W - 4L
1,446 SR
Queue Stats
37W - 78L
1,267 Elo+
Party 1
Artemis
Artemis
zinck3142
Artemis
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 37L
1,236 Elo+
Party 1
Team Averages
Level 73
1,513 SR
1,290 Elo+

VS

Team Averages
Level 61
1,491 SR
1,406 Elo+
Ganesha
Ganesha
NegrusBlack
Ganesha
Level 85
God Stats
2W - 3L
1,479 SR
Queue Stats
234W - 294L
1,416 Elo+
Solo
Da Ji
Da Ji
TheMarauder
Da Ji
Level 77
God Stats
3W - 4L
1,582 SR
Queue Stats
54W - 68L
1,376 Elo+
Solo
Sol
Sol
Txni_cg
Sol
Level 20
God Stats
8W - 13L
1,413 SR
Queue Stats
39W - 47L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
7 / 3 / 3
15,386
699
20,201
12,940
4,113
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
xbjörk
Kuzenbo
15
2 / 1 / 8
14,542
661
10,079
17,440
21,093
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
zinck3142
Artemis
15
4 / 6 / 4
14,264
648
16,501
17,415
5,660
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
NegrusBlack
Ganesha
16
0 / 2 / 7
12,928
588
7,919
20,538
23,384
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
2 / 5 / 2
12,155
553
3,238
14,468
3,783
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
16
7 / 6 / 2
15,217
692
24,507
20,289
4,884
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
13
Kills
9
10
Deaths
13
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
7
3
3
2.83
L
Ganesha
NegrusBlack
Ganesha
0
2
7
1.75
L
2
5
2
0.6
L
Sol
7
6
2
1.33
W
Kuzenbo
xbjörk
Kuzenbo
2
1
8
6
W
Artemis
zinck3142
Artemis
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,781
Damage
35,664
47,795
Taken
55,295
30,866
Mitigated
32,051
5,957
Healing
15,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
20,201
520
0
687
12,940
4,113
804
9,662
3,278
77,129
0
L
Ganesha
NegrusBlack
Ganesha
7,919
209
1,344
2,866
20,538
23,384
0
12,215
8,323
54,081
0
L
3,238
225
0
3,226
14,468
3,783
0
8,805
5,663
0
24,243
L
Sol
24,507
7,119
0
7,966
20,289
4,884
920
10,347
9,942
72,627
0
W
Kuzenbo
xbjörk
Kuzenbo
10,079
3,537
0
3,402
17,440
21,093
641
11,179
6,261
26,010
0
W
Artemis
zinck3142
Artemis
16,501
10,335
0
1,868
17,415
5,660
1,469
12,907
4,508
0
59,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,192
Gold Earned
40,300
224
Minions Killed
264
8
Camps Cleared
9
1,147,938
Distance Traveled
1,118,453
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
15,386
699
135
6
4
370,922
0
L
Ganesha
12,928
588
32
1
1
363,500
3
L
Da Ji
12,155
553
92
4
7
380,884
2
L
Sol
15,217
692
140
6
1
374,069
0
W
Kuzenbo
14,542
661
29
1
2
445,487
4
W
Artemis
14,264
648
60
3
2
331,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role