Player Matchup

Jormungandr
Jormungandr
Arbiter l000
Jormungandr
Level 75
God Stats
9W - 6L
1,451 SR
Queue Stats
60W - 63L
1,414 Elo+
Party 1
Chaac
Chaac
Avak313
Chaac
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 96L
1,384 Elo+
Party 1
Discordia
Discordia
scottus
Discordia
Level 84
God Stats
2W - 2L
1,557 SR
Queue Stats
43W - 38L
1,663 Elo+
Party 1
Team Averages
Level 88
1,502 SR
1,487 Elo+

VS

Team Averages
Level 79
1,701 SR
1,519 Elo+
Izanami
Izanami
AfricanWarrior74
Izanami
Level 85
God Stats
3W - 2L
1,627 SR
Queue Stats
232W - 225L
1,498 Elo+
Solo
Chaac
Chaac
GaR NaRsWaRr5
Chaac
Level 113
God Stats
6W - 2L
1,913 SR
Queue Stats
92W - 73L
1,564 Elo+
Solo
Serqet
Serqet
WereWolfKing77
Serqet
Level 40
God Stats
9W - 10L
1,563 SR
Queue Stats
72W - 84L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Arbiter l000
Jormungandr
20
18 / 10 / 7
21,915
843
27,697
26,668
12,303
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
Avak313
Chaac
16
1 / 6 / 22
16,956
652
19,527
25,504
42,706
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Discordia
scottus
Discordia
19
14 / 6 / 11
20,166
776
31,215
15,799
8,504
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 14 / 5
19,028
732
20,994
28,550
8,270
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

19
7 / 3 / 12
19,391
746
19,541
38,530
45,743
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 16 / 7
14,981
576
11,437
25,368
5,548
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
45
33
Kills
21
22
Deaths
33
40
Assists
24
Player
Kills
Deaths
Assists
KDA
L
11
14
5
0.96
W
Jormungandr
Arbiter l000
Jormungandr
18
10
7
2.15
W
Chaac
Avak313
Chaac
1
6
22
2
L
7
3
12
4.33
L
3
16
7
0.41
W
Discordia
scottus
Discordia
14
6
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,439
Damage
51,972
67,971
Taken
92,448
63,513
Mitigated
59,561
13,090
Healing
15,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,994
15,475
0
3,661
28,550
8,270
1,812
18,953
9,597
0
81,052
W
Jormungandr
Arbiter l000
Jormungandr
27,697
4,808
828
1,392
26,668
12,303
504
0
26,366
71,142
0
W
Chaac
Avak313
Chaac
19,527
3,563
414
8,181
25,504
42,706
1,368
0
24,279
3,681
32,638
L
19,541
3,103
0
11,514
38,530
45,743
375
22,937
15,593
0
67,624
L
11,437
1,700
0
64
25,368
5,548
0
19,408
5,960
0
23,957
W
Discordia
scottus
Discordia
31,215
1,537
1,219
1,056
15,799
8,504
2,034
33
15,157
85,154
496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,037
Gold Earned
53,400
238
Minions Killed
216
5
Camps Cleared
10
1,308,787
Distance Traveled
1,188,165
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
19,028
732
109
4
7
337,107
0
W
Jormungandr
21,915
843
77
3
3
427,016
0
W
Chaac
16,956
652
47
2
0
455,526
0
L
Chaac
19,391
746
81
3
2
493,904
0
L
Serqet
14,981
576
26
1
1
357,154
0
W
Discordia
20,166
776
114
4
2
426,245
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role