Player Matchup

Sun Wukong
Sun Wukong
Gold II
Conner783
Sun Wukong
Gold II
Level 106
God Stats
68W - 56L
1,599 SR
Queue Stats
87W - 74L
1,638 MMR
Party 1
Thor
Thor
Platinum IV
Thegoodsuker
Thor
Platinum IV
Level 124
God Stats
2W - 3L
1,574 SR
Queue Stats
4W - 8L
1,646 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
Zeka Bear
Baron Samedi
Gold II
Level 128
God Stats
3W - 4L
1,656 SR
Queue Stats
14W - 15L
1,700 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,610 SR
1,661 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,609 SR
1,657 MMR
Merlin
Merlin
Gold IV
Hellavated
Merlin
Gold IV
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 27L
1,603 MMR
Party 2
Ne Zha
Ne Zha
Platinum III
NightHawk046
Ne Zha
Platinum III
Level 125
God Stats
4W - 3L
1,652 SR
Queue Stats
97W - 75L
1,662 MMR
Party 2
Odin
Odin
Platinum II
skullkrusher646
Odin
Platinum II
Level 117
God Stats
30W - 15L
1,675 SR
Queue Stats
118W - 88L
1,706 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Conner783
Sun Wukong
20
13 / 10 / 11
22,299
769
24,273
36,577
33,894
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
13 / 11 / 13
22,532
777
21,367
38,450
21,558
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Zeka Bear
Baron Samedi
18
5 / 12 / 17
19,986
689
23,320
29,407
15,966
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
KukulkanBacchusPersephoneYemojaKumbhakarna

VS

Bans
ChaacAchillesGuan YuYmirXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hellavated
Merlin
20
9 / 10 / 11
21,501
741
24,145
25,593
8,329
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ne Zha
18
5 / 14 / 12
19,627
677
24,089
30,949
17,452
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
19 / 7 / 10
25,340
874
35,444
30,829
44,175
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
66
31
Kills
33
33
Deaths
31
41
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Conner783
Sun Wukong
13
10
11
1.85
W
Merlin
Hellavated
Merlin
9
10
11
1.45
W
Ne Zha
5
14
12
0.79
L
13
11
13
1.77
L
Baron Samedi
Zeka Bear
Baron Samedi
5
12
17
1.13
W
19
7
10
3.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,960
Damage
83,678
104,434
Taken
87,371
71,418
Mitigated
69,956
24,258
Healing
19,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Conner783
Sun Wukong
24,273
5,661
0
7,256
36,577
33,894
995
10,613
25,964
0
64,137
W
Merlin
Hellavated
Merlin
24,145
803
0
4,095
25,593
8,329
553
2,797
22,796
109,920
0
W
Ne Zha
24,089
7,625
0
9,806
30,949
17,452
2,253
8,587
22,362
0
73,656
L
21,367
3,076
0
5,182
38,450
21,558
1,988
9,944
28,506
0
68,884
L
Baron Samedi
Zeka Bear
Baron Samedi
23,320
1,865
4,304
7,516
29,407
15,966
458
4,794
24,613
56,402
0
W
35,444
11,309
0
5,615
30,829
44,175
1,042
12,693
18,136
0
93,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,817
Gold Earned
66,468
233
Minions Killed
287
7
Camps Cleared
13
1,340,315
Distance Traveled
1,326,331
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
22,299
769
74
3
2
474,368
2
W
Merlin
21,501
741
147
5
5
411,168
2
W
Ne Zha
19,627
677
57
2
3
430,388
0
L
Thor
22,532
777
89
3
3
433,281
6
L
Baron Samedi
19,986
689
70
2
2
432,666
6
W
Odin
25,340
874
83
3
5
484,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role