Player Matchup

Merlin
Merlin
Silver IV
Venia_Vis
Merlin
Silver IV
Level 69
God Stats
23W - 13L
1,652 SR
Queue Stats
77W - 56L
1,388 MMR
Party 1
Hercules
Hercules
Silver IV
fstringsnoprob
Hercules
Silver IV
Level 107
God Stats
10W - 6L
1,550 SR
Queue Stats
77W - 56L
1,388 MMR
Party 1
Jormungandr
Jormungandr
Silver IV
fuzzyman114
Jormungandr
Silver IV
Level 79
God Stats
7W - 5L
1,649 SR
Queue Stats
77W - 56L
1,385 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 85
1,617 SR
1,387 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 92
1,572 SR
1,370 MMR
Ra
Ra
Silver III
NBoss4
Ra
Silver III
Level 117
God Stats
2W - 1L
1,524 SR
Queue Stats
100W - 94L
1,382 MMR
Solo
Chaac
Chaac
Gold V
misshardscope
Chaac
Gold V
Level 76
God Stats
25W - 23L
1,617 SR
Queue Stats
353W - 415L
1,350 MMR
Solo
Hun Batz
Hun Batz
Gold III
preston10000000
Hun Batz
Gold III
Level 82
God Stats
16W - 13L
1,577 SR
Queue Stats
245W - 267L
1,377 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Venia_Vis
Merlin
15
1 / 9 / 9
15,089
580
15,637
19,895
6,984
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
17
5 / 4 / 8
16,860
648
15,157
33,362
34,372
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jormungandr
fuzzyman114
Jormungandr
18
9 / 7 / 5
18,469
710
23,490
28,549
21,082
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
HeraEsetZeusBacchusAnubis

VS

Bans
KumbhakarnaCabrakanMedusaYmirHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
18
3 / 5 / 6
16,290
627
23,635
24,390
8,385
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
5 / 2 / 7
17,291
665
14,424
20,923
19,593
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
19
12 / 8 / 3
19,589
753
30,186
25,246
8,950
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
36
15
Kills
20
20
Deaths
15
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ra
3
5
6
1.2
L
Merlin
Venia_Vis
Merlin
1
9
9
0.61
L
Hercules
5
4
8
2.25
L
Jormungandr
fuzzyman114
Jormungandr
9
7
5
1.64
W
5
2
7
4.25
W
Hun Batz
12
8
3
1.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,284
Damage
68,245
81,806
Taken
70,559
62,438
Mitigated
36,928
20,367
Healing
30,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
23,635
1,665
6,967
8,391
24,390
8,385
750
16,743
7,647
90,044
0
L
Merlin
Venia_Vis
Merlin
15,637
127
0
340
19,895
6,984
581
7,426
12,469
71,450
0
L
Hercules
15,157
4,363
1,533
12,847
33,362
34,372
1,343
8,853
24,509
419
36,219
L
Jormungandr
fuzzyman114
Jormungandr
23,490
2,451
906
4,741
28,549
21,082
999
8,235
20,314
64,301
0
W
14,424
3,020
1,470
9,696
20,923
19,593
379
10,396
10,527
0
41,033
W
Hun Batz
30,186
8,974
0
4,183
25,246
8,950
1,433
13,477
11,769
0
92,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,418
Gold Earned
53,170
238
Minions Killed
293
5
Camps Cleared
14
1,293,213
Distance Traveled
1,210,809
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
16,290
627
141
5
4
437,942
0
L
Merlin
15,089
580
126
5
2
405,429
9
L
Hercules
16,860
648
38
1
0
458,866
0
L
Jormungandr
18,469
710
74
3
3
428,918
4
W
Chaac
17,291
665
57
2
1
347,921
0
W
Hun Batz
19,589
753
95
4
9
424,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role