Player Matchup

Sol
Sol
 
Sol
Level 11
God Stats
14W - 10L
1,429 SR
Queue Stats
35W - 32L
1,570 Elo+
Solo
Bellona
Bellona
BlessAnlly
Bellona
Level 5
God Stats
10W - 2L
1,685 SR
Queue Stats
12W - 7L
1,667 Elo+
Party 2
Pele
Pele
BlessEvie
Pele
Level 122
God Stats
13W - 10L
1,560 SR
Queue Stats
71W - 68L
1,553 Elo+
Party 2
Neith
Neith
Bowfuhdeez
Neith
Level 3
God Stats
1W - 1L
1,731 SR
Queue Stats
4W - 5L
1,739 Elo+
Party 1
Zeus
Zeus
Giglfritz
Zeus
Level 12
God Stats
0W - 1L
1,647 SR
Queue Stats
5W - 9L
1,507 Elo+
Party 1
Team Averages
Level 31
1,611 SR
1,607 Elo+

VS

Team Averages
Level 24
1,479 SR
1,565 Elo+
Chaac
Chaac
 
Chaac
Level 27
God Stats
2W - 1L
1,588 SR
Queue Stats
51W - 47L
1,532 Elo+
Solo
Izanami
Izanami
Jibbus Chrisp
Izanami
Level 17
God Stats
3W - 5L
1,338 SR
Queue Stats
30W - 44L
1,462 Elo+
Solo
Scylla
Scylla
KILL3RBUNNY689
Scylla
Level 28
God Stats
6W - 5L
1,472 SR
Queue Stats
75W - 72L
1,587 Elo+
Solo
Fenrir
Fenrir
Randomiss264
Fenrir
Level 26
God Stats
17W - 17L
1,481 SR
Queue Stats
69W - 66L
1,539 Elo+
Solo
Ullr
Ullr
YahYeetYa
Ullr
Level 20
God Stats
2W - 2L
1,515 SR
Queue Stats
9W - 4L
1,706 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
0 / 11 / 9
11,701
900
12,571
20,069
6,175
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
BlessAnlly
Bellona
17
0 / 12 / 7
11,165
859
6,176
22,476
17,141
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
19
8 / 8 / 4
14,366
1,105
23,228
24,648
18,583
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
19
5 / 7 / 6
13,147
1,011
14,283
13,897
4,973
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
19
2 / 11 / 8
12,784
983
16,334
15,518
5,447
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

202

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
6 / 4 / 32
14,027
1,079
22,818
26,133
34,062
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
19
6 / 2 / 19
12,822
986
8,893
9,594
3,592
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
14 / 6 / 22
14,685
1,130
20,749
14,441
5,041
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
20
4 / 0 / 25
13,403
1,031
13,747
14,230
15,755
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
20
19 / 3 / 17
16,485
1,268
24,338
13,298
5,559
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
164
15
Kills
49
49
Deaths
15
34
Assists
115
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
11
9
0.41
W
Chaac
 
Chaac
6
4
32
5.5
L
Bellona
BlessAnlly
Bellona
0
12
7
0.29
L
Pele
8
8
4
1.25
L
Neith
5
7
6
1.14
L
Zeus
2
11
8
0.55
W
Izanami
6
2
19
7.75
W
14
6
22
4.17
W
Fenrir
4
0
25
16.5
W
Ullr
19
3
17
9.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,592
Damage
90,545
96,608
Taken
77,696
52,319
Mitigated
64,009
7,378
Healing
20,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,571
2,457
0
2,887
20,069
6,175
0
8,068
12,001
33,852
0
W
Chaac
 
Chaac
22,818
3,914
928
11,120
26,133
34,062
0
10,012
16,121
0
47,730
L
Bellona
BlessAnlly
Bellona
6,176
3,273
0
218
22,476
17,141
0
4,464
18,012
0
14,009
L
Pele
23,228
7,178
0
1,586
24,648
18,583
0
3,249
21,399
0
46,336
L
Neith
14,283
5,984
0
1,045
13,897
4,973
0
1,169
12,728
0
35,470
L
Zeus
16,334
2,390
0
1,642
15,518
5,447
0
3,799
11,719
55,378
0
W
Izanami
8,893
7,791
0
1,195
9,594
3,592
0
2,963
6,631
0
29,907
W
20,749
1,462
679
2,045
14,441
5,041
0
6,220
8,221
35,230
0
W
Fenrir
13,747
4,469
0
3,118
14,230
15,755
0
5,853
8,377
0
25,367
W
Ullr
24,338
11,951
0
1,270
13,298
5,559
0
3,857
9,441
0
59,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,163
Gold Earned
71,422
216
Minions Killed
252
4
Camps Cleared
14
1,200,346
Distance Traveled
1,188,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,701
900
36
3
0
247,346
0
W
Chaac
14,027
1,079
58
4
1
251,458
0
L
Bellona
11,165
859
13
1
1
249,341
0
L
Pele
14,366
1,105
41
3
0
276,927
0
L
Neith
13,147
1,011
34
3
2
230,907
0
L
Zeus
12,784
983
92
7
1
195,825
0
W
Izanami
12,822
986
57
4
0
189,432
0
W
Scylla
14,685
1,130
35
3
3
213,783
0
W
Fenrir
13,403
1,031
30
2
3
295,557
0
W
Ullr
16,485
1,268
72
6
7
238,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role