Player Matchup

Hercules
Hercules
PrimalGen
Hercules
Level 128
God Stats
11W - 12L
1,628 SR
Queue Stats
415W - 346L
1,635 Elo+
Party 1
Apollo
Apollo
RelyingOnMercy
Apollo
Level 155
God Stats
1W - 2L
1,630 SR
Queue Stats
521W - 406L
1,683 Elo+
Party 1
Janus
Janus
Shinnicked
Janus
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 42L
1,581 Elo+
Party 1
Team Averages
Level 143
1,586 SR
1,633 Elo+

VS

Team Averages
Level 126
1,542 SR
1,632 Elo+
Merlin
Merlin
C-Virus3490
Merlin
Level 120
God Stats
26W - 27L
1,545 SR
Queue Stats
136W - 170L
1,604 Elo+
Solo
Thor
Thor
De-Strongest
Thor
Level 155
God Stats
24W - 35L
1,559 SR
Queue Stats
190W - 188L
1,611 Elo+
Solo
Achilles
Achilles
StageNoxious
Achilles
Level 102
God Stats
6W - 4L
1,523 SR
Queue Stats
40W - 34L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
PrimalGen
Hercules
16
11 / 5 / 9
16,942
737
17,203
28,293
25,706
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
9 / 6 / 9
16,116
701
18,154
20,315
6,203
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
16
5 / 4 / 11
14,995
652
13,348
15,709
4,197
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
6 / 9 / 1
16,303
709
23,076
19,781
6,825
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 14 / 3
16,644
724
12,882
23,053
6,811
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
StageNoxious
Achilles
16
4 / 2 / 6
16,203
704
15,108
21,887
26,544
Heavy Mace

Heavy Mace

+30
Physical Power

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
25
Kills
15
15
Deaths
25
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
9
1
0.72
W
5
14
3
0.46
L
Hercules
PrimalGen
Hercules
11
5
9
3.1
L
9
6
9
2.25
L
Janus
5
4
11
2.63
W
Achilles
StageNoxious
Achilles
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,705
Damage
51,066
64,317
Taken
64,721
36,106
Mitigated
40,180
15,181
Healing
11,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
23,076
1,883
0
3,280
19,781
6,825
316
2,332
17,449
96,680
0
W
12,882
1,659
0
2,977
23,053
6,811
2,058
5,619
17,434
0
41,067
L
Hercules
PrimalGen
Hercules
17,203
5,949
0
10,671
28,293
25,706
1,466
16,240
12,053
0
32,306
L
18,154
10,294
0
3,253
20,315
6,203
1,566
5,673
14,300
0
56,403
L
Janus
13,348
1,005
0
1,257
15,709
4,197
493
2,427
13,282
62,574
0
W
Achilles
StageNoxious
Achilles
15,108
2,341
0
5,318
21,887
26,544
596
6,225
15,662
412
42,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,053
Gold Earned
49,150
220
Minions Killed
222
11
Camps Cleared
8
1,237,599
Distance Traveled
1,121,658
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
16,303
709
121
5
3
382,921
0
W
Thor
16,644
724
58
3
2
338,019
2
L
Hercules
16,942
737
41
2
4
414,445
11
L
Apollo
16,116
701
68
3
2
420,157
0
L
Janus
14,995
652
111
5
5
402,997
0
W
Achilles
16,203
704
43
2
3
400,718
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role