Player Matchup

Tyr
Tyr
 
Tyr
Level 29
God Stats
1W - 3L
1,470 SR
Queue Stats
44W - 47L
1,508 Elo+
Party 1
Pele
Pele
LeadSuperior116
Pele
Level 16
God Stats
5W - 6L
1,712 SR
Queue Stats
10W - 10L
1,601 Elo+
Solo
Ares
Ares
Mustang-GodJr
Ares
Level 3
God Stats
1W - 1L
1,609 SR
Queue Stats
3W - 2L
1,668 Elo+
Party 1
Aphrodite
Aphrodite
neoz490
Aphrodite
Level 17
God Stats
1W - 3L
1,371 SR
Queue Stats
51W - 54L
1,508 Elo+
Solo
Izanami
Izanami
tripleJay-13
Izanami
Level 87
God Stats
9W - 19L
1,481 SR
Queue Stats
128W - 108L
1,537 Elo+
Party 1
Team Averages
Level 30
1,529 SR
1,564 Elo+

VS

Team Averages
Level 18
1,507 SR
1,529 Elo+
Sol
Sol
 
Sol
Level 9
God Stats
14W - 10L
1,402 SR
Queue Stats
35W - 32L
1,576 Elo+
Solo
Hachiman
Hachiman
TheDankTree
Hachiman
Level 28
God Stats
150W - 136L
1,480 SR
Queue Stats
167W - 154L
1,518 Elo+
Solo
Achilles
Achilles
TicklyMePickly
Achilles
Level 18
God Stats
3W - 0L
1,715 SR
Queue Stats
45W - 33L
1,579 Elo+
Solo
Scylla
Scylla
bryannwo1026
Scylla
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,532 Elo+
Solo
Anubis
Anubis
hase_31_
Anubis
Level 27
God Stats
3W - 1L
1,435 SR
Queue Stats
13W - 12L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
20
6 / 12 / 28
15,910
1,136
26,762
43,378
43,233
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
13 / 6 / 19
16,497
1,178
17,099
23,470
8,540
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
4 / 8 / 18
13,492
964
9,671
21,315
18,733
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Aphrodite
neoz490
Aphrodite
20
2 / 6 / 24
13,941
996
7,185
23,712
15,541
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
tripleJay-13
Izanami
20
22 / 12 / 16
19,379
1,384
56,024
31,640
9,228
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

22

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
7 / 8 / 23
15,266
1,090
23,226
22,578
6,582
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hachiman
TheDankTree
Hachiman
20
14 / 14 / 19
17,047
1,218
47,153
28,872
9,355
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
20
6 / 3 / 30
16,062
1,147
20,225
21,454
23,410
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
20
1 / 10 / 22
13,156
940
5,790
20,475
6,223
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
hase_31_
Anubis
20
16 / 12 / 18
17,445
1,246
39,227
30,680
11,925
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

152
Kill Participation
156
47
Kills
44
44
Deaths
47
105
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
6
12
28
1.67
W
Sol
 
Sol
7
8
23
2.31
L
13
6
19
3.75
L
4
8
18
1.63
W
Hachiman
TheDankTree
Hachiman
14
14
19
1.68
W
Achilles
6
3
30
7
W
Scylla
1
10
22
1.2
W
Anubis
hase_31_
Anubis
16
12
18
2.08
L
Aphrodite
neoz490
Aphrodite
2
6
24
2.33
L
Izanami
tripleJay-13
Izanami
22
12
16
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,741
Damage
135,621
143,515
Taken
124,059
95,275
Mitigated
57,495
34,089
Healing
15,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
26,762
2,645
474
7,470
43,378
43,233
0
21,644
21,734
271
43,353
W
Sol
 
Sol
23,226
9,426
0
3,135
22,578
6,582
0
3,452
19,126
57,959
0
L
17,099
2,899
948
2,132
23,470
8,540
0
12,611
10,859
0
32,450
L
9,671
753
0
356
21,315
18,733
0
8,471
12,844
18,878
0
W
Hachiman
TheDankTree
Hachiman
47,153
27,400
0
1,629
28,872
9,355
0
5,409
23,463
0
70,909
W
Achilles
20,225
7,240
0
2,917
21,454
23,410
0
3,316
18,138
0
50,518
W
Scylla
5,790
4,131
0
0
20,475
6,223
0
2,923
17,552
14,951
0
W
Anubis
hase_31_
Anubis
39,227
4,588
1,222
7,052
30,680
11,925
0
2,027
28,653
60,729
0
L
Aphrodite
neoz490
Aphrodite
7,185
2,827
11,822
8,982
23,712
15,541
0
10,465
13,247
26,511
0
L
Izanami
tripleJay-13
Izanami
56,024
46,453
1,068
837
31,640
9,228
0
15,052
16,588
0
103,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,219
Gold Earned
78,976
239
Minions Killed
262
2
Camps Cleared
4
1,177,842
Distance Traveled
1,154,986
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
15,910
1,136
39
3
0
290,228
0
W
Sol
15,266
1,090
72
5
1
270,182
0
L
Pele
16,497
1,178
35
3
1
240,572
0
L
Ares
13,492
964
12
1
1
153,006
0
W
Hachiman
17,047
1,218
46
3
0
241,225
0
W
Achilles
16,062
1,147
69
5
2
262,192
0
W
Scylla
13,156
940
22
2
0
169,419
0
W
Anubis
17,445
1,246
53
4
1
211,968
0
L
Aphrodite
13,941
996
43
3
0
264,610
0
L
Izanami
19,379
1,384
110
8
0
229,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role