Player Matchup

Neith
Neith
I Sit The Bench
Neith
Level 27
God Stats
18W - 11L
1,554 SR
Queue Stats
18W - 16L
1,318 Elo+
Solo
Ymir
Ymir
InCov_Sxy
Ymir
Level 28
God Stats
2W - 2L
1,274 SR
Queue Stats
9W - 11L
1,211 Elo+
Party 1
Hel
Hel
Yagoss27
Hel
Level 49
God Stats
7W - 3L
1,595 SR
Queue Stats
15W - 17L
1,310 Elo+
Party 1
Team Averages
Level 35
1,474 SR
1,280 Elo+

VS

Team Averages
Level 47
1,656 SR
1,307 Elo+
Da Ji
Da Ji
 
Da Ji
Level 105
God Stats
12W - 5L
1,645 SR
Queue Stats
76W - 70L
1,345 Elo+
Party 2
Odin
Odin
 
Odin
Level 8
God Stats
1W - 1L
1,828 SR
Queue Stats
8W - 9L
1,266 Elo+
Solo
Chang'e
Chang'e
PerkyRaindrop86
Chang'e
Level 27
God Stats
51W - 30L
1,495 SR
Queue Stats
68W - 62L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 3 / 9
9,637
876
8,399
8,534
3,745
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
13
5 / 1 / 12
9,838
894
8,310
9,256
4,320
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
10 / 5 / 9
10,949
995
11,263
10,128
2,874
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
3 / 9 / 4
8,565
779
9,778
12,278
4,472
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odin
 
Odin
12
4 / 4 / 4
9,608
873
5,442
11,027
10,640
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 8 / 7
8,381
762
7,467
11,442
3,808
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
21
Kills
9
9
Deaths
21
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
9
4
0.56
L
Odin
 
Odin
4
4
4
1.5
W
6
3
9
3.5
W
Ymir
5
1
12
11
L
2
8
7
0.69
W
10
5
9
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,972
Damage
22,687
27,918
Taken
34,747
10,939
Mitigated
18,920
8,715
Healing
6,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
9,778
2,677
520
907
12,278
4,472
0
6,474
5,804
0
14,928
L
Odin
 
Odin
5,442
1,084
0
1,220
11,027
10,640
0
6,642
4,385
296
18,006
W
8,399
6,632
0
273
8,534
3,745
700
1,877
6,657
0
23,667
W
Ymir
8,310
1,093
437
1,040
9,256
4,320
189
2,410
6,846
23,450
0
L
7,467
473
1,382
2,117
11,442
3,808
0
6,982
4,460
20,100
0
W
11,263
1,108
3,103
3,862
10,128
2,874
162
3,643
6,485
26,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,424
Gold Earned
26,554
113
Minions Killed
68
4
Camps Cleared
4
576,874
Distance Traveled
499,933
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,565
779
15
1
0
155,910
0
L
Odin
9,608
873
29
3
2
179,571
0
W
Neith
9,637
876
35
3
0
185,073
0
W
Ymir
9,838
894
43
4
2
189,095
0
L
Chang'e
8,381
762
24
2
2
164,452
0
W
Hel
10,949
995
35
3
2
202,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role