Player Matchup

Horus
Horus
Haran89
Horus
Level 49
God Stats
2W - 4L
1,746 SR
Queue Stats
35W - 33L
1,565 Elo+
Party 1
Neith
Neith
LIGHTING_WOLF1
Neith
Level 121
God Stats
4W - 4L
1,491 SR
Queue Stats
239W - 235L
1,493 Elo+
Solo
Merlin
Merlin
SeuCku
Merlin
Level 66
God Stats
35W - 18L
1,542 SR
Queue Stats
65W - 63L
1,431 Elo+
Party 1
Team Averages
Level 79
1,593 SR
1,496 Elo+

VS

Team Averages
Level 73
1,331 SR
1,464 Elo+
Hel
Hel
GOGETTER82
Hel
Level 105
God Stats
1W - 3L
1,520 SR
Queue Stats
102W - 100L
1,494 Elo+
Solo
Hercules
Hercules
SnypeyFox
Hercules
Level 46
God Stats
0W - 1L
1,312 SR
Queue Stats
71W - 87L
1,474 Elo+
Solo
Ah Puch
Ah Puch
ltzGolden
Ah Puch
Level 68
God Stats
1W - 4L
1,162 SR
Queue Stats
30W - 24L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Haran89
Horus
15
3 / 3 / 7
15,551
707
5,655
22,668
28,597
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
5 / 3 / 5
14,960
680
25,978
17,033
7,297
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
SeuCku
Merlin
16
4 / 5 / 6
13,979
635
20,804
16,759
6,740
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 7
11,534
524
6,489
15,583
4,106
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
SnypeyFox
Hercules
16
4 / 2 / 6
13,492
613
12,625
24,223
30,301
Heavy Mace

Heavy Mace

+30
Physical Power

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ah Puch
ltzGolden
Ah Puch
17
7 / 6 / 4
14,929
679
30,043
22,371
6,222
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
28
12
Kills
11
11
Deaths
12
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
7
0.88
W
Horus
Haran89
Horus
3
3
7
2.17
W
5
3
5
2.5
W
Merlin
SeuCku
Merlin
4
5
6
1.4
L
Hercules
SnypeyFox
Hercules
4
2
6
3.5
L
Ah Puch
ltzGolden
Ah Puch
7
6
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,437
Damage
49,157
56,460
Taken
62,177
42,634
Mitigated
40,629
23,592
Healing
28,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,489
622
6,815
8,893
15,583
4,106
808
6,912
8,671
20,803
0
W
Horus
Haran89
Horus
5,655
2,920
6,550
12,990
22,668
28,597
431
12,938
9,730
0
9,278
W
25,978
6,561
0
4,052
17,033
7,297
1,379
11,540
5,493
0
71,203
W
Merlin
SeuCku
Merlin
20,804
400
0
0
16,759
6,740
867
12,576
4,183
74,832
0
L
Hercules
SnypeyFox
Hercules
12,625
3,309
847
4,710
24,223
30,301
295
5,623
18,600
0
54,548
L
Ah Puch
ltzGolden
Ah Puch
30,043
647
0
7,621
22,371
6,222
615
8,927
13,444
85,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,490
Gold Earned
39,955
262
Minions Killed
255
8
Camps Cleared
10
1,070,591
Distance Traveled
1,002,084
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,534
524
33
2
1
301,715
0
W
Horus
15,551
707
10
0
0
363,642
2
W
Neith
14,960
680
126
6
3
357,659
0
W
Merlin
13,979
635
126
6
5
349,290
0
L
Hercules
13,492
613
81
4
4
383,392
0
L
Ah Puch
14,929
679
141
6
5
316,977
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role