Player Matchup

Izanami
Izanami
Kingstanni
Izanami
Level 16
God Stats
4W - 8L
1,111 SR
Queue Stats
8W - 13L
1,196 Elo+
Solo
Horus
Horus
TAZ-Maniadu40
Horus
Level 74
God Stats
3W - 4L
1,389 SR
Queue Stats
374W - 499L
1,447 Elo+
Party 2
Ne Zha
Ne Zha
lll-Ragnar-llI
Ne Zha
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,478 Elo+
Party 2
Team Averages
Level 34
1,333 SR
1,373 Elo+

VS

Team Averages
Level 20
1,398 SR
1,185 Elo+
Ra
Ra
GenGerr
Ra
Level 26
God Stats
3W - 3L
1,498 SR
Queue Stats
4W - 11L
1,265 Elo+
Party 1
Artemis
Artemis
The-dScar
Artemis
Level 27
God Stats
0W - 5L
1,196 SR
Queue Stats
3W - 16L
1,042 Elo+
Party 1
Ymir
Ymir
raither123
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kingstanni
Izanami
16
10 / 1 / 7
12,946
809
12,021
7,681
2,896
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 4 / 9
10,444
653
4,356
12,055
12,804
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

15
10 / 3 / 10
13,470
842
14,706
15,744
6,112
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 6
9,993
625
5,411
9,460
2,434
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
The-dScar
Artemis
13
6 / 7 / 2
11,345
709
12,435
13,442
6,035
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 7 / 2
8,894
556
5,345
13,085
9,508
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
22
Kills
8
8
Deaths
22
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
8
6
0.5
W
Izanami
Kingstanni
Izanami
10
1
7
13.5
W
2
4
9
1.63
L
Artemis
The-dScar
Artemis
6
7
2
1
W
10
3
10
5
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,083
Damage
23,191
35,480
Taken
35,987
21,812
Mitigated
17,977
13,133
Healing
3,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,411
893
180
640
9,460
2,434
289
0
9,460
27,562
0
W
Izanami
Kingstanni
Izanami
12,021
8,759
0
2,097
7,681
2,896
2,065
2,743
4,938
0
51,527
W
4,356
1,376
2,298
3,032
12,055
12,804
147
5,114
6,941
0
15,678
L
Artemis
The-dScar
Artemis
12,435
6,480
163
2,096
13,442
6,035
219
0
13,442
0
25,186
W
14,706
4,718
0
5,706
15,744
6,112
473
4,162
11,582
0
53,295
L
5,345
499
0
215
13,085
9,508
240
0
13,085
18,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,860
Gold Earned
30,232
174
Minions Killed
127
12
Camps Cleared
1
777,202
Distance Traveled
644,847
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,993
625
52
3
1
212,800
0
W
Izanami
12,946
809
93
6
4
259,128
0
W
Horus
10,444
653
16
1
2
232,085
0
L
Artemis
11,345
709
35
2
0
238,177
0
W
Ne Zha
13,470
842
65
4
6
285,989
0
L
Ymir
8,894
556
40
3
0
193,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role