Player Matchup

Jormungandr
Jormungandr
Diamond IV
 
Jormungandr
Diamond IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Masters
Jusssa God
Merlin
Masters
Level 129
God Stats
16W - 5L
1,876 SR
Queue Stats
317W - 258L
2,120 MMR
Party 1
Medusa
Medusa
Diamond I
snowleapard1106
Medusa
Diamond I
Level 154
God Stats
11W - 7L
1,659 SR
Queue Stats
96W - 67L
2,145 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,679 SR
1,922 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 154
1,636 SR
1,921 MMR
Yemoja
Yemoja
Masters
 
Yemoja
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Masters
Shaxq
Anhur
Masters
Level 156
God Stats
5W - 6L
1,664 SR
Queue Stats
110W - 62L
2,319 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond V
iBasshunter04
Baron Samedi
Diamond V
Level 148
God Stats
16W - 12L
1,744 SR
Queue Stats
274W - 281L
1,943 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
1 / 11 / 9
14,528
581
13,467
28,123
28,500
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
Jusssa God
Merlin
20
11 / 6 / 6
19,538
782
31,439
17,449
7,328
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
5 / 4 / 9
17,798
712
21,127
23,720
6,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
PersephoneEsetKukulkanAphroditeAchilles

VS

Bans
KumbhakarnaHelGebXing TianGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
18
4 / 2 / 14
16,284
651
15,517
23,642
36,007
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
Shaxq
Anhur
18
8 / 9 / 10
17,634
705
19,468
30,123
10,661
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
iBasshunter04
Baron Samedi
18
9 / 7 / 5
17,596
704
21,754
24,328
7,891
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
50
17
Kills
21
21
Deaths
18
24
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
11
9
0.5
L
Yemoja
 
Yemoja
4
2
14
5.5
W
Merlin
Jusssa God
Merlin
11
6
6
2.33
L
Anhur
Shaxq
Anhur
8
9
10
1.44
L
Baron Samedi
iBasshunter04
Baron Samedi
9
7
5
1.64
W
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,033
Damage
56,739
69,292
Taken
78,093
42,041
Mitigated
54,559
19,544
Healing
29,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
13,467
2,350
0
4,119
28,123
28,500
132
16,037
12,086
33,108
0
L
Yemoja
 
Yemoja
15,517
2,110
6,410
7,248
23,642
36,007
1,253
11,061
12,581
43,552
0
W
Merlin
Jusssa God
Merlin
31,439
984
0
6,353
17,449
7,328
641
10,674
6,775
100,296
0
L
Anhur
Shaxq
Anhur
19,468
9,915
0
3,533
30,123
10,661
700
18,423
11,700
0
68,407
L
Baron Samedi
iBasshunter04
Baron Samedi
21,754
1,868
2,583
9,443
24,328
7,891
1,136
16,342
7,986
98,460
0
W
21,127
11,176
0
9,072
23,720
6,213
1,525
11,125
12,595
0
77,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,864
Gold Earned
51,514
277
Minions Killed
293
8
Camps Cleared
13
1,330,931
Distance Traveled
1,223,863
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
14,528
581
41
2
0
406,259
2
L
Yemoja
16,284
651
51
2
2
416,553
0
W
Merlin
19,538
782
138
6
2
443,871
4
L
Anhur
17,634
705
88
4
6
395,072
0
L
Baron Samedi
17,596
704
154
6
5
412,238
0
W
Medusa
17,798
712
98
4
6
480,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role