Player Matchup

Cthulhu
Cthulhu
Nezumie
Cthulhu
Level 100
God Stats
2W - 2L
1,477 SR
Queue Stats
45W - 36L
1,471 Elo+
Party 1
Horus
Horus
Young Sandwichs
Horus
Level 58
God Stats
26W - 15L
1,524 SR
Queue Stats
26W - 22L
1,470 Elo+
Party 1
Izanami
Izanami
chris harley
Izanami
Level 48
God Stats
11W - 19L
1,367 SR
Queue Stats
108W - 129L
1,321 Elo+
Solo
Team Averages
Level 69
1,456 SR
1,421 Elo+

VS

Team Averages
Level 84
1,384 SR
1,373 Elo+
Hercules
Hercules
Fadeel3000
Hercules
Level 55
God Stats
14W - 18L
1,361 SR
Queue Stats
182W - 202L
1,290 Elo+
Solo
Fenrir
Fenrir
SERGENT ZBEUB
Fenrir
Level 108
God Stats
1W - 1L
1,289 SR
Queue Stats
36W - 42L
1,396 Elo+
Solo
Zeus
Zeus
vStylxss
Zeus
Level 89
God Stats
5W - 1L
1,502 SR
Queue Stats
236W - 249L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nezumie
Cthulhu
14
4 / 2 / 0
9,033
821
8,425
11,243
5,737
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 4
8,220
747
5,466
13,512
7,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Izanami
chris harley
Izanami
14
0 / 1 / 1
8,331
757
2,280
7,763
2,938
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fadeel3000
Hercules
15
2 / 0 / 1
9,232
839
7,683
8,630
8,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 2 / 1
8,541
776
4,970
6,358
1,928
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
16
3 / 2 / 3
10,060
915
11,702
6,853
2,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
4
Kills
6
6
Deaths
4
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
Fadeel3000
Hercules
2
0
1
2.5
L
Cthulhu
Nezumie
Cthulhu
4
2
0
2
W
1
2
1
0.75
L
0
3
4
0.67
L
Izanami
chris harley
Izanami
0
1
1
0.5
W
Zeus
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,171
Damage
24,355
32,518
Taken
21,841
16,199
Mitigated
12,873
12,263
Healing
3,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Fadeel3000
Hercules
7,683
1,046
0
1,504
8,630
8,943
0
2,518
5,830
0
25,663
L
Cthulhu
Nezumie
Cthulhu
8,425
607
789
1,910
11,243
5,737
0
2,914
8,244
30,838
0
W
4,970
645
222
1,489
6,358
1,928
0
3,997
2,290
0
19,596
L
5,466
2,632
4,527
5,037
13,512
7,524
80
4,617
8,693
202
11,717
L
Izanami
chris harley
Izanami
2,280
832
0
0
7,763
2,938
193
3,640
4,011
0
24,225
W
Zeus
11,702
1,567
0
418
6,853
2,002
282
2,148
4,526
49,925
784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,584
Gold Earned
27,833
114
Minions Killed
145
0
Camps Cleared
0
631,118
Distance Traveled
585,848
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,232
839
33
3
0
181,450
0
L
Cthulhu
9,033
821
52
5
0
199,949
0
W
Fenrir
8,541
776
38
3
0
208,747
4
L
Horus
8,220
747
15
1
0
237,989
0
L
Izanami
8,331
757
47
4
0
193,180
0
W
Zeus
10,060
915
74
7
0
195,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role