Player Matchup

Hera
Hera
 
Hera
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
GfbxBIGZZ716
Yemoja
Level 48
God Stats
0W - 2L
1,305 SR
Queue Stats
91W - 122L
1,452 Elo+
Solo
Charybdis
Charybdis
Grey Bush 55
Charybdis
Level 118
God Stats
193W - 191L
1,504 SR
Queue Stats
1,017W - 1,041L
1,489 Elo+
Solo
Izanami
Izanami
andresltorre
Izanami
Level 47
God Stats
0W - 1L
1,285 SR
Queue Stats
99W - 101L
1,465 Elo+
Solo
Surtr
Surtr
king chocolate6
Surtr
Level 46
God Stats
82W - 105L
1,381 SR
Queue Stats
111W - 150L
1,356 Elo+
Solo
Team Averages
Level 81
1,395 SR
1,452 Elo+

VS

Team Averages
Level 101
1,417 SR
1,446 Elo+
Skadi
Skadi
IGWra1th
Skadi
Level 82
God Stats
12W - 7L
1,585 SR
Queue Stats
151W - 158L
1,438 Elo+
Solo
Bellona
Bellona
NekrosPnevma
Bellona
Level 105
God Stats
1W - 0L
1,474 SR
Queue Stats
7W - 8L
1,428 Elo+
Solo
Nu Wa
Nu Wa
SunGuru7
Nu Wa
Level 37
God Stats
21W - 21L
1,469 SR
Queue Stats
28W - 33L
1,411 Elo+
Solo
Merlin
Merlin
TxDonnaTx
Merlin
Level 214
God Stats
12W - 14L
1,415 SR
Queue Stats
1,684W - 1,817L
1,472 Elo+
Solo
Ra
Ra
vitimlokero12
Ra
Level 67
God Stats
1W - 2L
1,142 SR
Queue Stats
120W - 139L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
0 / 1 / 0
9,581
871
1,165
2,212
630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
17
0 / 3 / 2
10,695
972
8,121
26,652
22,744
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Grey Bush 55
Charybdis
5
0 / 1 / 0
9,446
859
11
3,073
788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
andresltorre
Izanami
17
1 / 4 / 2
11,894
1,081
10,874
28,646
9,497
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 6 / 0
10,843
986
6,768
31,140
11,193
Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

131

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
IGWra1th
Skadi
17
3 / 0 / 9
11,552
1,050
11,869
2,691
1,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bellona
NekrosPnevma
Bellona
17
3 / 1 / 11
11,435
1,040
18,562
15,905
19,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
SunGuru7
Nu Wa
18
4 / 1 / 10
12,176
1,107
24,545
3,770
1,724
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Merlin
TxDonnaTx
Merlin
18
4 / 1 / 10
11,989
1,090
20,051
5,053
2,973
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 0 / 8
11,749
1,068
12,151
4,807
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
63
3
Kills
15
15
Deaths
3
4
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
1
0
0
L
Yemoja
0
3
2
0.33
L
Charybdis
Grey Bush 55
Charybdis
0
1
0
0
W
Skadi
IGWra1th
Skadi
3
0
9
7.5
W
Bellona
NekrosPnevma
Bellona
3
1
11
8.5
W
Nu Wa
SunGuru7
Nu Wa
4
1
10
9
W
Merlin
TxDonnaTx
Merlin
4
1
10
9
L
Izanami
andresltorre
Izanami
1
4
2
0.5
L
2
6
0
0.33
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,939
Damage
87,178
91,723
Taken
32,226
44,852
Mitigated
27,410
5,687
Healing
10,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
1,165
130
0
148
2,212
630
0
1,278
934
3,389
0
L
Yemoja
8,121
1,500
1,972
0
26,652
22,744
0
14,855
11,394
28,943
0
L
Charybdis
Grey Bush 55
Charybdis
11
0
0
22
3,073
788
0
2,250
772
0
532
W
Skadi
IGWra1th
Skadi
11,869
3,294
0
191
2,691
1,093
0
1,605
1,086
0
26,381
W
Bellona
NekrosPnevma
Bellona
18,562
6,420
0
2,132
15,905
19,444
0
4,045
11,568
0
26,663
W
Nu Wa
SunGuru7
Nu Wa
24,545
7,051
713
139
3,770
1,724
0
998
2,772
53,806
0
W
Merlin
TxDonnaTx
Merlin
20,051
1,870
264
1,413
5,053
2,973
0
1,063
3,990
36,336
1,257
L
Izanami
andresltorre
Izanami
10,874
7,749
0
2,386
28,646
9,497
0
15,533
12,593
0
83,927
L
6,768
1,515
0
1,159
31,140
11,193
0
21,830
8,425
544
22,381
W
12,151
706
3,537
2,546
4,807
2,176
0
1,781
3,026
49,444
1,832

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,459
Gold Earned
58,901
261
Minions Killed
301
2
Camps Cleared
8
679,359
Distance Traveled
1,121,400
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,581
871
4
0
0
41,599
0
L
Yemoja
10,695
972
26
2
1
184,247
0
L
Charybdis
9,446
859
2
0
0
12,985
0
W
Skadi
11,552
1,050
45
4
5
217,191
0
W
Bellona
11,435
1,040
27
2
0
245,179
0
W
Nu Wa
12,176
1,107
75
7
1
218,686
0
W
Merlin
11,989
1,090
33
3
0
201,200
0
L
Izanami
11,894
1,081
187
17
1
204,672
0
L
Surtr
10,843
986
42
4
0
235,856
0
W
Ra
11,749
1,068
121
11
2
239,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role