Player Matchup

Sobek
Sobek
Bronze IV
 
Sobek
Bronze IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver IV
 
Ymir
Silver IV
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold I
DANIELSSF0730
Anubis
Gold I
Level 158
God Stats
3W - 3L
1,611 SR
Queue Stats
79W - 77L
1,408 MMR
Solo
Ravana
Ravana
Gold II
Viperrzz_RJ
Ravana
Gold II
Level 117
God Stats
10W - 9L
1,549 SR
Queue Stats
114W - 111L
1,638 MMR
Solo
Ullr
Ullr
Silver III
xpicklenickx733
Ullr
Silver III
Level 147
God Stats
0W - 1L
1,916 SR
Queue Stats
57W - 72L
1,105 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,615 SR
1,430 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,667 SR
1,348 MMR
Surtr
Surtr
Silver I
Accordion Hero
Surtr
Silver I
Level 190
God Stats
7W - 2L
1,761 SR
Queue Stats
287W - 306L
1,252 MMR
Solo
Ra
Ra
Silver II
Ale_Killer7977
Ra
Silver II
Level 74
God Stats
8W - 7L
1,438 SR
Queue Stats
168W - 180L
1,007 MMR
Solo
Charon
Charon
Gold V
DunkinDnutz
Charon
Gold V
Level 146
God Stats
14W - 6L
1,690 SR
Queue Stats
295W - 314L
1,224 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
PANE_Rocks123456
Gilgamesh
Silver I
Level 147
God Stats
2W - 0L
1,869 SR
Queue Stats
10W - 8L
1,481 MMR
Solo
Jing Wei
Jing Wei
Platinum V
RainbowTax85642
Jing Wei
Platinum V
Level 135
God Stats
124W - 111L
1,575 SR
Queue Stats
232W - 227L
1,776 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
2 / 2 / 1
6,051
550
6,370
10,503
8,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
 
Ymir
1
0 / 2 / 0
3,508
319
0
1,837
660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 3 / 3
6,799
618
6,185
7,053
2,948
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
13
8 / 2 / 2
7,183
653
6,523
5,628
2,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 1 / 2
5,501
500
4,698
6,006
1,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
Ao KuangKumbhakarnaTyr

VS

Bans
HachimanCabrakanSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,435
585
6,272
11,198
5,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 4 / 1
6,279
571
3,378
7,497
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charon
10
1 / 2 / 2
6,466
588
2,185
5,441
4,066
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
12
4 / 1 / 3
6,516
592
2,659
8,997
3,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jing Wei
11
1 / 2 / 1
6,606
601
2,353
6,205
1,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
12
Kills
9
10
Deaths
12
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
2
1
1.25
L
Ymir
 
Ymir
0
2
0
0
W
1
3
1
0.5
W
2
4
1
0.63
L
1
3
3
0.83
W
Charon
1
2
2
1
W
Gilgamesh
4
1
3
5.5
W
Jing Wei
1
2
1
0.75
L
Ravana
8
2
2
4.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,776
Damage
16,847
31,027
Taken
39,338
16,599
Mitigated
17,364
10,931
Healing
10,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,370
457
0
4,108
10,503
8,791
0
661
8,969
38,240
0
L
Ymir
 
Ymir
0
0
0
0
1,837
660
0
0
1,837
148
0
W
6,272
1,929
0
3,843
11,198
5,950
0
5,322
5,024
451
41,126
W
3,378
155
276
2,539
7,497
1,778
0
4,229
3,268
38,461
1,520
L
6,185
123
0
3,474
7,053
2,948
0
3,409
3,644
59,017
889
W
Charon
2,185
262
0
892
5,441
4,066
200
237
5,177
17,860
0
W
Gilgamesh
2,659
603
0
1,107
8,997
3,824
0
1,735
7,262
0
40,504
W
Jing Wei
2,353
1,747
0
1,997
6,205
1,746
1,655
0
6,205
0
41,833
L
Ravana
6,523
1,443
0
2,181
5,628
2,374
0
402
5,190
0
44,447
L
4,698
1,495
0
1,168
6,006
1,826
165
1,287
4,719
0
32,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,042
Gold Earned
32,302
331
Minions Killed
315
0
Camps Cleared
0
982,963
Distance Traveled
1,088,931
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,051
550
92
8
0
214,603
0
L
Ymir
3,508
319
0
0
0
136,008
0
W
Surtr
6,435
585
68
6
0
206,998
2
W
Ra
6,279
571
70
6
0
219,515
4
L
Anubis
6,799
618
99
9
0
189,597
0
W
Charon
6,466
588
20
2
0
215,852
2
W
Gilgamesh
6,516
592
72
7
0
246,052
0
W
Jing Wei
6,606
601
85
8
0
200,514
0
L
Ravana
7,183
653
82
7
0
243,091
0
L
Ullr
5,501
500
58
5
0
199,664
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role