Player Matchup

Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ArmadaMusic10
Hel
Level 109
God Stats
278W - 266L
1,520 SR
Queue Stats
685W - 719L
1,466 Elo+
Solo
Chaac
Chaac
MPalamedi
Chaac
Level 155
God Stats
29W - 20L
1,572 SR
Queue Stats
526W - 554L
1,492 Elo+
Solo
Gilgamesh
Gilgamesh
SendMeLosPesos1
Gilgamesh
Level 41
God Stats
3W - 6L
1,328 SR
Queue Stats
28W - 36L
1,355 Elo+
Solo
Team Averages
Level 96
1,484 SR
1,463 Elo+

VS

Team Averages
Level 112
1,479 SR
1,525 Elo+
Horus
Horus
 
Horus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
JackAtlasKing
Kukulkan
Level 84
God Stats
214W - 232L
1,501 SR
Queue Stats
222W - 238L
1,476 Elo+
Solo
Sol
Sol
R3D33M3R81
Sol
Level 139
God Stats
19W - 22L
1,461 SR
Queue Stats
75W - 91L
1,444 Elo+
Solo
Arachne
Arachne
fEELßÂÐman
Arachne
Level 110
God Stats
17W - 6L
1,706 SR
Queue Stats
813W - 192L
1,798 Elo+
Solo
Neith
Neith
loveviciously
Neith
Level 127
God Stats
1W - 7L
1,229 SR
Queue Stats
24W - 36L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 1 / 6
6,955
1,159
4,492
2,990
758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
 
Vulcan
11
1 / 1 / 6
6,690
1,115
4,070
2,291
725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 0 / 6
7,113
1,186
2,236
1,114
433
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
MPalamedi
Chaac
12
3 / 0 / 4
6,815
1,136
4,927
4,819
3,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
SendMeLosPesos1
Gilgamesh
11
1 / 0 / 2
6,412
1,069
3,084
2,286
798
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Team 1 Tickets

446

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 3 / 2
6,553
1,092
4,041
10,661
9,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
JackAtlasKing
Kukulkan
9
0 / 0 / 0
3,993
666
0
0
0
9
0 / 0 / 0
5,493
916
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
11
2 / 5 / 0
7,017
1,170
6,690
11,403
5,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 0 / 0
3,993
666
0
0
0

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
8
Kills
2
2
Deaths
8
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
6
5
W
Vulcan
 
Vulcan
1
1
6
4
L
Horus
 
Horus
0
3
2
0.33
W
1
0
6
4
L
Kukulkan
JackAtlasKing
Kukulkan
0
0
0
0
W
Chaac
MPalamedi
Chaac
3
0
4
5
L
0
0
0
0
W
Gilgamesh
SendMeLosPesos1
Gilgamesh
1
0
2
2
L
Arachne
2
5
0
0.4
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,809
Damage
10,731
13,500
Taken
22,064
6,449
Mitigated
14,702
4,657
Healing
4,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,492
2,722
0
301
2,990
758
0
0
2,920
0
14,431
W
Vulcan
 
Vulcan
4,070
509
218
158
2,291
725
0
0
2,215
13,067
0
L
Horus
 
Horus
4,041
1,888
280
1,547
10,661
9,196
0
2,858
7,803
0
18,537
W
2,236
0
1,581
638
1,114
433
0
0
1,114
10,121
330
L
Kukulkan
JackAtlasKing
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Chaac
MPalamedi
Chaac
4,927
709
0
1,355
4,819
3,735
0
0
4,665
0
15,133
L
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
SendMeLosPesos1
Gilgamesh
3,084
1,380
150
256
2,286
798
0
0
2,114
0
10,908
L
Arachne
6,690
3,960
0
2,869
11,403
5,506
0
3,366
8,037
0
15,819
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,985
Gold Earned
27,049
130
Minions Killed
47
5
Camps Cleared
4
525,138
Distance Traveled
226,559
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,955
1,159
32
5
0
107,674
0
W
Vulcan
6,690
1,115
25
4
1
93,743
0
L
Horus
6,553
1,092
28
5
0
108,529
0
W
Hel
7,113
1,186
15
3
2
128,579
3
L
Kukulkan
3,993
666
0
0
0
0
0
W
Chaac
6,815
1,136
34
6
2
86,219
0
L
Sol
5,493
916
0
0
0
9,339
0
W
Gilgamesh
6,412
1,069
24
4
0
108,923
0
L
Arachne
7,017
1,170
19
3
4
108,691
0
L
Neith
3,993
666
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role