Player Matchup

Ravana
Ravana
Gold IV
ACE_Ninja04
Ravana
Gold IV
Level 143
God Stats
6W - 3L
1,671 SR
Queue Stats
86W - 82L
1,521 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Gojira_556
Cthulhu
Gold IV
Level 148
God Stats
3W - 2L
1,193 SR
Queue Stats
273W - 285L
1,397 MMR
Solo
Sol
Sol
Silver II
Orion3902
Sol
Silver II
Level 159
God Stats
68W - 66L
1,439 SR
Queue Stats
203W - 232L
952 MMR
Solo
Poseidon
Poseidon
Gold II
Trash Team3879
Poseidon
Gold II
Level 61
God Stats
34W - 28L
1,577 SR
Queue Stats
105W - 104L
1,466 MMR
Solo
Nu Wa
Nu Wa
Silver II
silenttwhisper
Nu Wa
Silver II
Level 223
God Stats
35W - 27L
1,603 SR
Queue Stats
126W - 157L
965 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,497 SR
1,260 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,548 SR
1,218 MMR
Cupid
Cupid
Silver II
Aprocris
Cupid
Silver II
Level 129
God Stats
37W - 39L
1,522 SR
Queue Stats
200W - 249L
1,022 MMR
Solo
Fenrir
Fenrir
Silver II
EMaestas02
Fenrir
Silver II
Level 153
God Stats
1W - 8L
1,535 SR
Queue Stats
107W - 132L
1,055 MMR
Party 1
Anubis
Anubis
Gold IV
anmet
Anubis
Gold IV
Level 45
God Stats
9W - 9L
1,604 SR
Queue Stats
19W - 22L
1,559 MMR
Solo
Bacchus
Bacchus
Silver III
droga420
Bacchus
Silver III
Level 88
God Stats
142W - 115L
1,528 SR
Queue Stats
251W - 281L
986 MMR
Solo
Chaac
Chaac
Gold III
mattydabs710
Chaac
Gold III
Level 127
God Stats
12W - 17L
1,549 SR
Queue Stats
130W - 144L
1,466 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
16
5 / 0 / 2
10,434
696
10,890
6,806
4,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Gojira_556
Cthulhu
14
3 / 0 / 5
9,350
623
4,747
8,357
5,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
7 / 0 / 3
9,051
603
13,005
12,695
4,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Poseidon
17
6 / 1 / 2
9,962
664
6,019
8,824
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 5
9,188
613
6,214
6,563
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
HerculesScyllaZeusVamana

VS

Bans
SkadiLokiAresThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Aprocris
Cupid
10
0 / 5 / 0
5,880
392
4,940
9,389
2,891
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
EMaestas02
Fenrir
10
2 / 6 / 0
6,274
418
4,206
12,300
4,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
anmet
Anubis
12
2 / 4 / 1
7,156
477
4,347
8,201
2,939
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
droga420
Bacchus
9
0 / 3 / 0
5,901
393
3,938
9,952
7,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
0 / 4 / 0
7,364
491
5,489
17,370
14,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
22
Kills
4
4
Deaths
22
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
5
0
2
6
L
Cupid
Aprocris
Cupid
0
5
0
0
L
Fenrir
EMaestas02
Fenrir
2
6
0
0.33
W
Cthulhu
Gojira_556
Cthulhu
3
0
5
5.5
W
7
0
3
8.5
W
Poseidon
6
1
2
7
L
Anubis
anmet
Anubis
2
4
1
0.63
L
Bacchus
droga420
Bacchus
0
3
0
0
L
0
4
0
0
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,875
Damage
22,920
43,245
Taken
57,212
19,140
Mitigated
32,991
21,247
Healing
16,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
10,890
3,182
0
3,076
6,806
4,761
930
0
6,806
0
65,540
L
Cupid
Aprocris
Cupid
4,940
2,808
450
2,589
9,389
2,891
0
8,431
882
0
34,510
L
Fenrir
EMaestas02
Fenrir
4,206
408
0
803
12,300
4,526
0
4,715
7,316
0
37,988
W
Cthulhu
Gojira_556
Cthulhu
4,747
940
3,091
3,066
8,357
5,656
373
1,635
6,722
39,328
0
W
13,005
6,309
0
6,710
12,695
4,015
5,654
2,764
9,931
55,666
4,611
W
Poseidon
6,019
1,019
0
4,060
8,824
2,928
914
841
7,983
95,715
0
L
Anubis
anmet
Anubis
4,347
45
0
2,766
8,201
2,939
0
6,239
1,764
56,538
1,133
L
Bacchus
droga420
Bacchus
3,938
438
0
3,149
9,952
7,948
0
7,008
2,854
22,149
940
L
5,489
750
0
7,220
17,370
14,687
0
2,887
13,566
0
59,639
W
6,214
2,176
0
1,244
6,563
1,780
2,596
3,220
3,343
53,686
522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,985
Gold Earned
32,575
524
Minions Killed
381
0
Camps Cleared
0
1,477,751
Distance Traveled
1,312,729
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,434
696
108
7
0
286,268
3
L
Cupid
5,880
392
56
4
0
247,103
0
L
Fenrir
6,274
418
59
4
0
264,172
0
W
Cthulhu
9,350
623
49
3
0
308,231
5
W
Sol
9,051
603
106
7
0
263,587
0
W
Poseidon
9,962
664
155
10
0
336,538
1
L
Anubis
7,156
477
117
8
0
286,332
11
L
Bacchus
5,901
393
44
3
0
207,016
2
L
Chaac
7,364
491
105
7
0
308,106
0
W
Nu Wa
9,188
613
106
7
0
283,127
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role