Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
ILuvCau
Gilgamesh
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 57L
1,420 Elo+
Party 1
Neith
Neith
ItzTroller42
Neith
Level 41
God Stats
1W - 10L
1,124 SR
Queue Stats
113W - 128L
1,421 Elo+
Party 1
Cerberus
Cerberus
alanwinner17
Cerberus
Level 128
God Stats
9W - 9L
1,533 SR
Queue Stats
398W - 404L
1,477 Elo+
Solo
Thoth
Thoth
pesadillatoxi
Thoth
Level 127
God Stats
2W - 1L
1,309 SR
Queue Stats
150W - 124L
1,507 Elo+
Solo
Team Averages
Level 101
1,393 SR
1,465 Elo+

VS

Team Averages
Level 117
1,474 SR
1,450 Elo+
Fenrir
Fenrir
Joel_RN_BRZ
Fenrir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,523 Elo+
Solo
Hera
Hera
PAIN858
Hera
Level 108
God Stats
1W - 2L
1,227 SR
Queue Stats
151W - 162L
1,383 Elo+
Solo
Sylvanus
Sylvanus
Shadow Dragon M
Sylvanus
Level 177
God Stats
23W - 16L
1,566 SR
Queue Stats
268W - 274L
1,456 Elo+
Solo
Danzaburou
Danzaburou
TriFeathers
Danzaburou
Level 118
God Stats
440W - 335L
1,578 SR
Queue Stats
879W - 845L
1,445 Elo+
Solo
Osiris
Osiris
imanolaldair
Osiris
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 37L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
2 / 2 / 1
5,858
488
7,245
9,640
4,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Gilgamesh
ILuvCau
Gilgamesh
10
0 / 3 / 1
5,477
456
4,542
11,763
10,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 2 / 0
5,765
480
4,497
6,323
2,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
alanwinner17
Cerberus
7
0 / 1 / 1
5,141
428
2,204
7,715
3,541
11
1 / 5 / 0
6,391
533
1,940
6,844
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 1 / 3
6,943
579
5,562
10,699
8,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hera
PAIN858
Hera
12
3 / 1 / 2
7,062
589
5,515
5,481
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
11
2 / 0 / 3
7,074
590
2,080
4,713
2,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Danzaburou
TriFeathers
Danzaburou
12
1 / 1 / 2
7,273
606
6,958
7,560
2,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
14
4 / 0 / 0
8,385
699
7,560
9,363
8,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
13
13
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
2
1
1.25
L
Gilgamesh
ILuvCau
Gilgamesh
0
3
1
0.17
L
0
2
0
0
W
Fenrir
3
1
3
4.5
W
Hera
PAIN858
Hera
3
1
2
4
W
Sylvanus
2
0
3
3.5
W
Danzaburou
TriFeathers
Danzaburou
1
1
2
2
L
Cerberus
alanwinner17
Cerberus
0
1
1
0.5
W
Osiris
4
0
0
4
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,428
Damage
27,675
42,285
Taken
37,816
22,044
Mitigated
23,513
9,932
Healing
15,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
7,245
2,226
0
936
9,640
4,160
0
961
8,679
0
44,950
L
Gilgamesh
ILuvCau
Gilgamesh
4,542
1,378
0
2,372
11,763
10,399
0
0
11,763
0
27,514
L
4,497
1,383
0
2,116
6,323
2,046
0
392
5,931
0
44,014
W
Fenrir
5,562
1,471
0
985
10,699
8,524
0
475
10,190
0
41,190
W
Hera
PAIN858
Hera
5,515
1,221
0
370
5,481
1,468
0
1,687
3,794
48,595
0
W
Sylvanus
2,080
354
3,908
2,791
4,713
2,356
354
941
3,772
17,592
0
W
Danzaburou
TriFeathers
Danzaburou
6,958
3,420
0
3,312
7,560
2,740
598
656
6,904
0
57,311
L
Cerberus
alanwinner17
Cerberus
2,204
199
0
3,728
7,715
3,541
0
1,526
6,189
10,335
1,595
W
Osiris
7,560
2,889
0
4,487
9,363
8,425
0
0
8,758
0
53,576
L
1,940
151
0
780
6,844
1,898
0
4,716
2,128
45,607
325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,632
Gold Earned
36,737
306
Minions Killed
348
0
Camps Cleared
0
1,157,458
Distance Traveled
1,120,051
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,858
488
64
5
0
281,994
0
L
Gilgamesh
5,477
456
48
4
0
241,215
0
L
Neith
5,765
480
85
7
0
210,925
0
W
Fenrir
6,943
579
62
5
0
235,718
6
W
Hera
7,062
589
83
7
0
239,132
1
W
Sylvanus
7,074
590
29
2
0
193,270
0
W
Danzaburou
7,273
606
99
8
0
218,247
0
L
Cerberus
5,141
428
26
2
0
181,564
0
W
Osiris
8,385
699
75
6
0
233,684
2
L
Thoth
6,391
533
83
7
0
241,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role