Player Matchup

Geb
Geb
Papayabierta
Geb
Level 117
God Stats
6W - 5L
1,623 SR
Queue Stats
51W - 78L
1,360 Elo+
Party 1
Baba Yaga
Baba Yaga
RichyElYosho
Baba Yaga
Level 127
God Stats
1W - 1L
1,230 SR
Queue Stats
58W - 81L
1,352 Elo+
Party 1
Jing Wei
Jing Wei
SUPER MATRYX
Jing Wei
Level 144
God Stats
2W - 1L
1,867 SR
Queue Stats
46W - 90L
1,348 Elo+
Party 1
King Arthur
King Arthur
Saulyto
King Arthur
Level 121
God Stats
3W - 6L
1,222 SR
Queue Stats
91W - 114L
1,406 Elo+
Party 1
Thanatos
Thanatos
yeftertt
Thanatos
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,374 Elo+
Party 1
Team Averages
Level 132
1,489 SR
1,368 Elo+

VS

Team Averages
Level 102
1,566 SR
1,496 Elo+
Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BaseHat73618954
Ares
Level 30
God Stats
1W - 1L
1,780 SR
Queue Stats
2W - 4L
1,485 Elo+
Solo
Anubis
Anubis
StudMuffin336
Anubis
Level 127
God Stats
16W - 16L
1,552 SR
Queue Stats
307W - 297L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 1
5,399
675
2,814
6,089
3,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Baba Yaga
RichyElYosho
Baba Yaga
9
0 / 0 / 2
5,217
652
2,516
2,579
919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
SUPER MATRYX
Jing Wei
9
1 / 0 / 1
4,879
610
2,718
3,750
963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

King Arthur
Saulyto
King Arthur
9
0 / 0 / 0
5,196
650
1,674
4,780
3,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
yeftertt
Thanatos
10
4 / 2 / 1
5,322
665
5,021
7,314
2,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 3 / 0
5,311
664
4,285
4,956
1,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
 
Arachne
8
1 / 2 / 0
4,535
567
2,534
5,851
1,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
 
Anhur
3
0 / 0 / 0
3,341
418
754
1,321
283
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 1 / 0
4,168
521
1,704
7,210
3,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 1 / 0
5,210
651
3,071
4,777
1,629
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
7
Kills
2
2
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
L
Arachne
 
Arachne
1
2
0
0.5
L
Anhur
 
Anhur
0
0
0
0
L
0
1
0
0
W
2
0
1
2.5
W
Baba Yaga
RichyElYosho
Baba Yaga
0
0
2
1
W
Jing Wei
SUPER MATRYX
Jing Wei
1
0
1
1.5
W
King Arthur
Saulyto
King Arthur
0
0
0
0
L
1
1
0
1
W
Thanatos
yeftertt
Thanatos
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,743
Damage
12,348
24,512
Taken
24,115
10,829
Mitigated
8,497
12,980
Healing
6,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,285
203
0
230
4,956
1,435
361
1,077
3,879
38,606
223
L
Arachne
 
Arachne
2,534
2,201
0
1,062
5,851
1,828
0
1,957
3,894
0
19,326
L
Anhur
 
Anhur
754
656
0
1,048
1,321
283
0
402
919
0
5,895
L
1,704
257
0
1,733
7,210
3,322
0
1,725
5,485
13,764
0
W
2,814
331
1,382
2,727
6,089
3,172
369
1,744
4,345
18,722
1,513
W
Baba Yaga
RichyElYosho
Baba Yaga
2,516
131
84
1,174
2,579
919
0
1,693
886
26,663
712
W
Jing Wei
SUPER MATRYX
Jing Wei
2,718
2,182
0
1,289
3,750
963
544
1,752
1,998
0
29,079
W
King Arthur
Saulyto
King Arthur
1,674
387
0
1,866
4,780
3,316
0
2,725
2,055
0
28,087
L
3,071
472
0
2,592
4,777
1,629
0
0
4,777
31,300
699
W
Thanatos
yeftertt
Thanatos
5,021
1,225
0
4,458
7,314
2,459
0
1,054
6,260
0
28,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,013
Gold Earned
22,565
236
Minions Killed
211
0
Camps Cleared
0
856,783
Distance Traveled
727,679
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,311
664
82
10
0
165,951
0
L
Arachne
4,535
567
40
5
0
171,614
0
L
Anhur
3,341
418
14
2
0
47,883
1
L
Ares
4,168
521
12
2
0
185,030
0
W
Geb
5,399
675
26
3
0
163,705
2
W
Baba Yaga
5,217
652
57
7
0
181,853
0
W
Jing Wei
4,879
610
54
7
0
146,686
1
W
King Arthur
5,196
650
59
7
0
174,827
2
L
Anubis
5,210
651
63
8
0
157,201
2
W
Thanatos
5,322
665
40
5
0
189,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role