Player Matchup

Merlin
Merlin
Biggi Cheese318
Merlin
Level 145
God Stats
1W - 0L
1,454 SR
Queue Stats
17W - 12L
1,524 Elo+
Party 2
Cthulhu
Cthulhu
SausageKing420
Cthulhu
Level 28
God Stats
7W - 9L
1,416 SR
Queue Stats
24W - 25L
1,456 Elo+
Party 2
Set
Set
Tadpoleboi
Set
Level 102
God Stats
1W - 2L
1,265 SR
Queue Stats
108W - 99L
1,480 Elo+
Party 2
Team Averages
Level 92
1,378 SR
1,487 Elo+

VS

Team Averages
Level 132
1,496 SR
1,462 Elo+
Kukulkan
Kukulkan
KingOfClowns_MrJ
Kukulkan
Level 129
God Stats
35W - 29L
1,580 SR
Queue Stats
1,022W - 1,025L
1,496 Elo+
Party 1
Mulan
Mulan
Shadaveli
Mulan
Level 158
God Stats
4W - 9L
1,390 SR
Queue Stats
58W - 65L
1,458 Elo+
Solo
Hera
Hera
zisorock
Hera
Level 108
God Stats
28W - 17L
1,519 SR
Queue Stats
248W - 260L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 5
8,437
844
3,769
6,263
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 2 / 7
9,283
928
10,365
14,663
12,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
6 / 2 / 4
10,176
1,018
6,477
5,694
2,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 0
9,236
924
8,908
8,258
3,155
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mulan
Shadaveli
Mulan
12
0 / 5 / 6
7,444
744
4,924
10,644
6,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hera
13
2 / 4 / 4
8,087
809
4,951
5,584
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
12
Kills
7
7
Deaths
12
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
3
5
1.5
L
5
3
0
1.67
W
4
2
7
3.75
L
Mulan
Shadaveli
Mulan
0
5
6
0.6
W
6
2
4
4
L
Hera
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,611
Damage
18,783
26,620
Taken
24,486
16,736
Mitigated
11,421
4,842
Healing
1,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,769
46
0
500
6,263
1,840
0
3,577
2,686
18,657
0
L
8,908
241
0
536
8,258
3,155
147
4,952
3,264
29,860
0
W
10,365
419
517
3,265
14,663
12,201
378
8,351
6,312
23,617
1,129
L
Mulan
Shadaveli
Mulan
4,924
1,050
0
822
10,644
6,486
84
5,171
5,436
0
11,717
W
6,477
2,183
0
560
5,694
2,695
1,247
1,897
3,797
0
41,125
L
Hera
4,951
1,247
0
179
5,584
1,780
154
2,918
2,640
22,637
320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,896
Gold Earned
24,767
133
Minions Killed
114
0
Camps Cleared
0
575,295
Distance Traveled
525,932
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,437
844
39
4
0
177,363
0
L
Kukulkan
9,236
924
62
6
0
169,351
0
W
Cthulhu
9,283
928
32
3
0
216,763
0
L
Mulan
7,444
744
7
1
0
169,966
0
W
Set
10,176
1,018
62
6
0
181,169
3
L
Hera
8,087
809
45
5
0
186,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role