Player Matchup

Nemesis
Nemesis
Gold V
AnAngryPossum
Nemesis
Gold V
Level 139
God Stats
14W - 7L
1,537 SR
Queue Stats
18W - 14L
1,537 MMR
Party 1
Geb
Geb
Gold II
Jayda77
Geb
Gold II
Level 186
God Stats
54W - 46L
1,542 SR
Queue Stats
75W - 75L
1,460 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
K41ZEN_201
Sun Wukong
Bronze III
Level 105
God Stats
1W - 2L
1,403 SR
Queue Stats
2W - 5L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold II
Lasher_The_Don
Danzaburou
Gold II
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
254W - 263L
1,467 MMR
Solo
Chang'e
Chang'e
Gold IV
MusicBoxEra1993
Chang'e
Gold IV
Level 181
God Stats
10W - 5L
1,639 SR
Queue Stats
28W - 26L
1,523 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,524 SR
1,497 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 146
1,574 SR
1,497 MMR
Ao Kuang
Ao Kuang
Gold IV
Clowngang6969
Ao Kuang
Gold IV
Level 129
God Stats
31W - 36L
1,503 SR
Queue Stats
227W - 237L
1,535 MMR
Solo
Nike
Nike
Gold IV
KillerJ2001
Nike
Gold IV
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 38L
1,534 MMR
Solo
Medusa
Medusa
Gold III
Killer_Pumper
Medusa
Gold III
Level 182
God Stats
64W - 64L
1,511 SR
Queue Stats
483W - 499L
1,464 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
Moledier
Kumbhakarna
Gold V
Level 129
God Stats
6W - 2L
1,834 SR
Queue Stats
294W - 316L
1,412 MMR
Party 2
Nu Wa
Nu Wa
Gold I
chaostrucker88
Nu Wa
Gold I
Level 126
God Stats
13W - 13L
1,524 SR
Queue Stats
176W - 189L
1,542 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
20
11 / 2 / 4
13,771
626
12,890
19,001
8,286
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
17
1 / 1 / 11
11,948
543
3,629
17,441
18,403
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
K41ZEN_201
Sun Wukong
18
2 / 2 / 6
12,098
550
7,726
16,662
16,684
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Lasher_The_Don
Danzaburou
18
6 / 5 / 5
12,771
581
11,264
21,036
9,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
1 / 2 / 10
12,601
573
11,928
18,764
7,835
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
RavanaCabrakanAgniZhong Kui

VS

Bans
CharybdisThanatosHorusThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Clowngang6969
Ao Kuang
9
2 / 2 / 0
7,536
343
2,596
8,104
2,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 2 / 1
8,590
390
4,195
10,764
8,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mace

Mace

+10
Physical Power

20
3 / 7 / 4
11,556
525
18,725
17,728
7,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kumbhakarna
Moledier
Kumbhakarna
13
0 / 7 / 4
8,102
368
4,897
18,369
15,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
5 / 3 / 2
11,772
535
19,810
9,675
2,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
21
Kills
11
12
Deaths
21
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
11
2
4
6.5
L
Ao Kuang
Clowngang6969
Ao Kuang
2
2
0
1
W
Geb
1
1
11
6.5
W
Sun Wukong
K41ZEN_201
Sun Wukong
2
2
6
2.5
L
1
2
1
0.75
L
3
7
4
0.71
W
Danzaburou
Lasher_The_Don
Danzaburou
6
5
5
1.7
L
Kumbhakarna
Moledier
Kumbhakarna
0
7
4
0.29
W
1
2
10
3
L
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,437
Damage
50,223
92,904
Taken
64,640
60,667
Mitigated
35,883
39,133
Healing
9,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
12,890
6,118
0
2,754
19,001
8,286
3,838
6,448
12,147
0
121,856
L
Ao Kuang
Clowngang6969
Ao Kuang
2,596
455
0
3,353
8,104
2,306
0
999
7,105
24,729
0
W
Geb
3,629
244
601
6,892
17,441
18,403
246
5,800
11,095
30,796
0
W
Sun Wukong
K41ZEN_201
Sun Wukong
7,726
1,835
0
2,597
16,662
16,684
1,401
4,343
11,900
1,754
69,254
L
4,195
895
0
695
10,764
8,269
0
413
10,351
0
47,791
L
18,725
7,692
0
3,829
17,728
7,038
1,011
4,098
13,630
0
119,965
W
Danzaburou
Lasher_The_Don
Danzaburou
11,264
4,561
0
7,016
21,036
9,459
3,319
4,471
16,046
0
101,171
L
Kumbhakarna
Moledier
Kumbhakarna
4,897
386
0
1,092
18,369
15,343
0
6,070
12,299
23,143
1,246
W
11,928
161
6,506
12,767
18,764
7,835
3,815
8,324
9,920
125,396
2,255
L
19,810
3,036
0
255
9,675
2,927
0
4,593
5,082
91,216
66

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,189
Gold Earned
47,556
662
Minions Killed
527
0
Camps Cleared
0
2,185,675
Distance Traveled
1,562,905
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,771
626
147
7
0
456,170
5
L
Ao Kuang
7,536
343
48
2
0
216,329
0
W
Geb
11,948
543
57
3
0
482,547
6
W
Sun Wukong
12,098
550
120
5
0
404,479
0
L
Nike
8,590
390
86
4
0
228,752
0
L
Medusa
11,556
525
192
9
0
328,425
0
W
Danzaburou
12,771
581
134
6
0
379,639
0
L
Kumbhakarna
8,102
368
46
2
0
380,233
0
W
Chang'e
12,601
573
204
9
0
462,840
1
L
Nu Wa
11,772
535
155
7
0
409,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role