Player Matchup

Bacchus
Bacchus
FoodmanCBI
Bacchus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,330 Elo+
Party 1
Bakasura
Bakasura
Kingfoodman
Bakasura
Level 106
God Stats
1W - 2L
1,256 SR
Queue Stats
15W - 14L
1,472 Elo+
Party 1
Hel
Hel
MiddleEastSoap
Hel
Level 128
God Stats
2W - 0L
1,715 SR
Queue Stats
15W - 15L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
Sprichwort
Cthulhu
Level 156
God Stats
1W - 1L
1,207 SR
Queue Stats
34W - 48L
1,467 Elo+
Solo
Chiron
Chiron
murazar
Chiron
Level 89
God Stats
1W - 0L
1,293 SR
Queue Stats
12W - 9L
1,529 Elo+
Party 1
Team Averages
Level 109
1,394 SR
1,453 Elo+

VS

Team Averages
Level 115
1,483 SR
1,498 Elo+
Hachiman
Hachiman
 
Hachiman
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ColterWall
Hel
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 5L
1,505 Elo+
Solo
Jing Wei
Jing Wei
Deadly_Sloth97
Jing Wei
Level 158
God Stats
2W - 3L
1,510 SR
Queue Stats
166W - 148L
1,505 Elo+
Solo
Cliodhna
Cliodhna
Zaddysboy6205
Cliodhna
Level 125
God Stats
4W - 7L
1,392 SR
Queue Stats
194W - 220L
1,517 Elo+
Solo
Merlin
Merlin
xSndyChks10x
Merlin
Level 109
God Stats
5W - 4L
1,512 SR
Queue Stats
239W - 247L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FoodmanCBI
Bacchus
17
3 / 0 / 11
9,637
803
3,435
18,937
22,122
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
Kingfoodman
Bakasura
16
4 / 2 / 5
9,893
824
4,722
15,746
14,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
5 / 2 / 10
10,257
855
10,628
10,004
5,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cthulhu
Sprichwort
Cthulhu
16
1 / 3 / 13
10,278
857
11,722
23,963
22,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chiron
murazar
Chiron
17
4 / 1 / 6
10,233
853
13,991
11,521
5,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
1
0 / 0 / 0
3,110
259
0
0
0
16
3 / 6 / 5
9,217
768
11,283
13,566
5,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
14
1 / 6 / 4
8,386
699
9,966
12,771
4,617
Cliodhna
Zaddysboy6205
Cliodhna
15
1 / 3 / 5
8,696
725
7,322
9,999
4,363
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Merlin
18
3 / 2 / 4
9,552
796
21,551
11,957
4,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
17
Kills
8
8
Deaths
17
45
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
0
0
0
L
3
6
5
0.92
L
Jing Wei
1
6
4
0.5
W
Bacchus
FoodmanCBI
Bacchus
3
0
11
8.5
W
Bakasura
Kingfoodman
Bakasura
4
2
5
3.25
W
5
2
10
5
W
Cthulhu
Sprichwort
Cthulhu
1
3
13
2.5
L
Cliodhna
Zaddysboy6205
Cliodhna
1
3
5
1.17
W
Chiron
murazar
Chiron
4
1
6
7
L
Merlin
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,498
Damage
50,122
80,171
Taken
48,293
70,580
Mitigated
18,633
41,790
Healing
22,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
0
0
0
0
0
0
0
0
0
0
0
L
11,283
759
8,249
5,883
13,566
5,013
0
9,171
4,145
26,552
0
L
Jing Wei
9,966
5,411
396
2,230
12,771
4,617
0
5,698
7,003
0
21,021
W
Bacchus
FoodmanCBI
Bacchus
3,435
74
445
3,092
18,937
22,122
696
8,753
10,184
8,076
902
W
Bakasura
Kingfoodman
Bakasura
4,722
3,108
668
2,650
15,746
14,783
2,467
6,708
9,038
0
11,471
W
10,628
433
18,639
4,894
10,004
5,187
830
4,358
5,646
30,729
936
W
Cthulhu
Sprichwort
Cthulhu
11,722
77
4,094
3,209
23,963
22,756
27
8,634
15,329
25,229
0
L
Cliodhna
Zaddysboy6205
Cliodhna
7,322
138
733
2,317
9,999
4,363
0
4,601
5,068
0
21,192
W
Chiron
murazar
Chiron
13,991
2,930
2,120
1,979
11,521
5,732
1,860
4,381
7,140
0
32,459
L
Merlin
21,551
967
270
2,699
11,957
4,640
0
5,762
5,824
40,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,298
Gold Earned
38,961
149
Minions Killed
128
0
Camps Cleared
0
1,332,974
Distance Traveled
878,904
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
3,110
259
0
0
0
0
0
L
Hel
9,217
768
27
2
0
222,721
0
L
Jing Wei
8,386
699
26
2
0
193,294
1
W
Bacchus
9,637
803
17
1
0
282,702
0
W
Bakasura
9,893
824
27
2
0
268,551
0
W
Hel
10,257
855
45
4
0
291,324
0
W
Cthulhu
10,278
857
18
2
0
248,103
0
L
Cliodhna
8,696
725
30
3
0
227,037
0
W
Chiron
10,233
853
42
4
0
242,294
0
L
Merlin
9,552
796
45
4
0
235,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role