Player Matchup

Odin
Odin
Masters
 
Odin
Masters
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Grandmaster
Gloomу
Sol
Grandmaster
Level 223
God Stats
19W - 6L
1,756 SR
Queue Stats
933W - 242L
3,500 MMR
Party 1
Cabrakan
Cabrakan
Masters
NotJaded
Cabrakan
Masters
Level 144
God Stats
45W - 3L
2,134 SR
Queue Stats
176W - 72L
3,333 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 172
1,797 SR
2,778 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 164
1,516 SR
1,581 MMR
Mulan
Mulan
Gold II
Ayepeak53
Mulan
Gold II
Level 128
God Stats
1W - 7L
1,502 SR
Queue Stats
72W - 63L
1,741 MMR
Solo
Merlin
Merlin
Silver III
Smash3dd_U
Merlin
Silver III
Level 207
God Stats
20W - 23L
1,472 SR
Queue Stats
152W - 205L
1,291 MMR
Solo
Ne Zha
Ne Zha
Gold II
d0minic92
Ne Zha
Gold II
Level 156
God Stats
124W - 116L
1,574 SR
Queue Stats
937W - 1,121L
1,709 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
6 / 1 / 8
10,781
898
10,694
13,892
11,794
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
17
5 / 2 / 6
11,041
920
13,699
13,179
5,537
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cabrakan
NotJaded
Cabrakan
17
6 / 0 / 9
10,994
916
8,924
14,582
21,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
SerqetAchillesFafnirKuzenboKumbhakarna

VS

Bans
KaliCerberusHou YiSobekHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ayepeak53
Mulan
14
0 / 6 / 2
8,401
700
7,754
16,116
17,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Merlin
Smash3dd_U
Merlin
13
2 / 6 / 0
8,780
732
10,104
10,309
3,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
d0minic92
Ne Zha
15
1 / 5 / 2
9,085
757
4,836
11,553
8,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
17
Kills
3
3
Deaths
17
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
6
1
8
10
L
Mulan
Ayepeak53
Mulan
0
6
2
0.17
W
Sol
5
2
6
4
W
Cabrakan
NotJaded
Cabrakan
6
0
9
10.5
L
Merlin
Smash3dd_U
Merlin
2
6
0
0.33
L
Ne Zha
d0minic92
Ne Zha
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,317
Damage
22,694
41,653
Taken
37,978
38,558
Mitigated
29,716
12,688
Healing
3,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
10,694
2,548
0
2,538
13,892
11,794
189
4,017
9,875
0
35,737
L
Mulan
Ayepeak53
Mulan
7,754
475
0
1,495
16,116
17,688
0
8,759
7,126
0
26,412
W
Sol
13,699
6,232
0
5,913
13,179
5,537
4,170
3,614
9,565
72,184
0
W
Cabrakan
NotJaded
Cabrakan
8,924
1,084
0
4,237
14,582
21,227
227
3,124
11,458
20,621
4,684
L
Merlin
Smash3dd_U
Merlin
10,104
260
311
1,083
10,309
3,727
0
5,510
4,637
24,770
0
L
Ne Zha
d0minic92
Ne Zha
4,836
542
0
1,026
11,553
8,301
0
6,597
4,838
576
22,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,816
Gold Earned
26,266
202
Minions Killed
106
0
Camps Cleared
0
670,826
Distance Traveled
549,247
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,781
898
52
4
0
233,577
0
L
Mulan
8,401
700
44
4
0
192,614
0
W
Sol
11,041
920
112
9
0
221,102
0
W
Cabrakan
10,994
916
38
3
0
216,147
0
L
Merlin
8,780
732
34
3
0
160,773
5
L
Ne Zha
9,085
757
28
2
0
195,860
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role